The document discusses 3D computer graphics, focusing on how mathematical representations of 3D objects are projected onto 2D images using visual tricks. It highlights the goals of 3D graphics, including visualization and photorealism, and explains the components of a 3D graphic system, such as 3D modeling and rendering. Key modeling considerations include the computational power required for real-time applications, and the core rendering process involves projecting 3D models to create output images.