Computer Graphics
• An Introduction to Concepts and Applications
• Your Name | Institution | Date
What is Computer Graphics?
• - The creation, manipulation, and storage of
images using computers
• - Involves both hardware and software
• - Used in design, simulations, entertainment
Types of Computer Graphics
• - 2D Graphics: Drawings, typography, diagrams
• - 3D Graphics: Modeling, rendering, animation
• - Interactive Graphics: Video games,
simulations
Applications of Computer Graphics
• - Movies and animation
• - Video games
• - CAD (Computer-Aided Design)
• - Virtual Reality and Augmented Reality
• - Scientific visualization
Components of a Graphics System
• - Graphics hardware: Monitor, GPU
• - Graphics software: APIs (OpenGL, DirectX)
• - Input devices: Mouse, stylus, etc.
2D and 3D Transformations
• - Translation, scaling, rotation
• - Homogeneous coordinates
• - Transformation matrices
Modeling and Rendering
• - Modeling: Creating 3D objects
• - Rendering: Converting models into images
• - Lighting, shading, textures
Animation in Graphics
• - Frame-by-frame vs. keyframe animation
• - Motion capture
• - Real-time animation in games
User Interfaces and Interaction
• - GUI design
• - Event handling
• - Real-time interaction in simulations
Challenges in Computer Graphics
• - Realism vs. performance
• - Hardware limitations
• - Complex algorithms and large data
Future of Computer Graphics
• - AI-generated graphics
• - Real-time ray tracing
• - Immersive VR and AR environments
Conclusion
• - Powerful tool for communication and
visualization
• - Evolving rapidly with technology
• - Creative and technical field
Q&A
• Questions and Discussion

Computer_Graphics_Presentation Image processing

  • 1.
    Computer Graphics • AnIntroduction to Concepts and Applications • Your Name | Institution | Date
  • 2.
    What is ComputerGraphics? • - The creation, manipulation, and storage of images using computers • - Involves both hardware and software • - Used in design, simulations, entertainment
  • 3.
    Types of ComputerGraphics • - 2D Graphics: Drawings, typography, diagrams • - 3D Graphics: Modeling, rendering, animation • - Interactive Graphics: Video games, simulations
  • 4.
    Applications of ComputerGraphics • - Movies and animation • - Video games • - CAD (Computer-Aided Design) • - Virtual Reality and Augmented Reality • - Scientific visualization
  • 5.
    Components of aGraphics System • - Graphics hardware: Monitor, GPU • - Graphics software: APIs (OpenGL, DirectX) • - Input devices: Mouse, stylus, etc.
  • 6.
    2D and 3DTransformations • - Translation, scaling, rotation • - Homogeneous coordinates • - Transformation matrices
  • 7.
    Modeling and Rendering •- Modeling: Creating 3D objects • - Rendering: Converting models into images • - Lighting, shading, textures
  • 8.
    Animation in Graphics •- Frame-by-frame vs. keyframe animation • - Motion capture • - Real-time animation in games
  • 9.
    User Interfaces andInteraction • - GUI design • - Event handling • - Real-time interaction in simulations
  • 10.
    Challenges in ComputerGraphics • - Realism vs. performance • - Hardware limitations • - Complex algorithms and large data
  • 11.
    Future of ComputerGraphics • - AI-generated graphics • - Real-time ray tracing • - Immersive VR and AR environments
  • 12.
    Conclusion • - Powerfultool for communication and visualization • - Evolving rapidly with technology • - Creative and technical field
  • 13.