The document provides an introduction and overview of OpenGL graphics programming. It discusses that OpenGL is a 3D graphics rendering API that is hardware independent and portable. The document outlines the OpenGL rendering pipeline and libraries. It describes that OpenGL is not a language itself but makes calls to functions from libraries like GLUT, GLU, and OpenGL in a programming language like C/C++. The basic framework of an OpenGL program and functions for initializing OpenGL state, registering callbacks, and the event processing loop are also covered.