RoadCraft feels like the culmination of everything Saber Interactive learned while making its previous simulation games. Its vast variety of vehicles all feel incredibly fun to drive around, and rebuilding a place that got wrecked by natural disasters can be incredibly rewarding.
This game is amazing, varied vehicles, realistic physics, it's no longer a simulator like SNOWRUNNER which looks like a truck dark souls. This roadcraft reminds me of my childhood.
RoadCraft is a deeply immersive driving sim that combines realistic vehicle physics with strategic infrastructure management. While its slow pace and complex mechanics may not suit everyone, those who stick with it will find a uniquely rewarding experience.
Roadcraft brilliantly evokes the feeling of being a kid in a giant sandbox - only with grown-up tools. Jumping between massive machines, loading materials, flattening asphalt, and restoring order to disaster zones is immensely satisfying. Once you get past some UI quirks and minor annoyances, Roadcraft offers hours of engaging, mud-slinging fun. Bring a few friends, and the experience becomes even more rewarding.
RoadCraft is closer to building sims than to being the successor of transporting goods through difficult terrain. Perhaps thanks to this, I really enjoyed playing.
RoadCraft is an interesting simulation compromise, which combines great attention to detail in models, times and settings, with the attempt to maximize the importance of the “task - completion - reward” mechanism. There is no need to refuel the vehicles, nor to worry about them breaking. It is almost more of a “simulation of a child builder’s imagination”, where everything is allowed and experimentation is a must. By involving other players online, distributing tasks and playing “role-playing”, the title’s playful peak is reached. However, those who experience RoadCraft alone will notice the hybrid nature which is not entirely realistic, nor “facilitated” enough. Saber’s title has nevertheless proven to be a rather efficient machine.
In theory, RoadCraft holds a lot of cards to become a brilliant road working sim, but ultimately suffers from Saber's inability to pick a lane and stay on it. Convoluted controls make it a daunting chore for the casual gamer, while the simplified execution of some construction tasks deem RoadCraft unfit to be a true sim. Combine this with some questionable physicsand frustrating vehicle characteristics, and one can only conclude that there's quite some roadwork to be done to make RoadCraft the game it ultimately deserves to be.
There's nothing out there like RC. It takes the dev's earlier works and expands on them and gives you a huge campaign and a true sandbox to work with. I can't wait for the DLC. There are cons, though. The controls need work. Why couldn't they just use the controls from Snowrunner for cranes and such. No reason to reinvent the wheel. Also, I hope they add fuel and damage to the game, as well. Overall, it's a great addition to the series and I hope we get tons of DLC in the future. Hauling cargo ad nauseum was getting old for 5 years in SR and I'm glad we can go beyond that.
A little try to get the hang of, especially if you're not fully up to speed with SnowRunner and it seems like more fun co-op. If you are playing solo, it's still fun provided you stick at it.
There is no fuel or damage simulation. Vehicles are not configurable. Dragging objects behind you is classed as 'transportation'. There is no real weight simulation. Crane control has deteriorated. There is no driver animation. Lights and the engine can no longer be switched off manually. There is no day/night cycle and weather effects on the car are virtually non-existent. There are no significant differences between the various terrains. Everything feels the same because the cars can no longer be configured anyway.
SummaryYou run a disaster recovery company, specialized in restoring sites devastated by natural disasters. Numerous tasks await you and your heavy machinery as you work to restart the local industry: clearing debris, replacing faulty equipment, rebuilding roads and bridges damaged by bad weather, deploying resource convoys to produce new recon...