The document describes the Phong shading model for modeling specular reflections. It explains that specular reflection results from total or near-total reflection of incident light in a concentrated region around the specular reflection angle. The Phong model sets the intensity of specular reflection proportional to the cosine of the viewing angle raised to a power 'n'. Higher values of 'n' produce shinier surfaces, while lower values produce duller surfaces. The model calculates specular reflection based on vectors representing the light source, viewer, and specular reflection direction.