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Texture mapping is a technique that uses images to add detail and texture to 3D objects. There are several types of texture mapping including bump mapping, normal mapping, parallax mapping, and displacement mapping. Bump mapping simulates bumps and wrinkles without changing the object's surface, while normal mapping is commonly used to fake lighting of bumps and dents. Parallax mapping enhances bump mapping techniques to give the illusion of depth as the viewing angle changes. Displacement mapping uses height maps to displace the actual geometry of surface points, giving surfaces great depth but at a higher computational cost.





