The document discusses several methods for hidden surface removal in 3D computer graphics:
1) Back-face detection uses polygon normals and viewing direction to determine if a polygon is facing away from the viewer.
2) Depth-buffer methods like the z-buffer algorithm use a depth buffer to store the depth value of the visible surface at each pixel location.
3) Scan-line methods process all polygons intersecting a scan-line at once before moving to the next scan-line.