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Texture mapping is a common method to add surface detail by mapping texture patterns onto object surfaces. The texture can be defined as a rectangular array or a procedure modifying surface intensity values. This approach, called texture mapping or pattern mapping, was illustrated by mapping a unit square pattern to a cylindrical surface through a series of linear transformations. Pixel positions were mapped to texture space and averaged to obtain each pixel intensity from the texture pattern.






Presentation by Tayyaba Jabeen, Roll no.:163332, MS2Cs.
Texture mapping adds surface detail by mapping patterns onto objects' surfaces using arrays or procedural modifications.
An example demonstrates how a texture pattern is transferred onto a cylindrical surface, detailing surface parameters.
Describes the linear transformation for mapping texture patterns to cylindrical surfaces and conducting inverse viewing transformations.
Discusses how pixel positions in texture space relate to intensity values, leading to averaged pixel intensity for the texture.