*How hard could that be for them? Not hard at all.
(...)
Kenny: As for Japanese steampunk. thatâs a tough one. Okay, these are not direct inspiration for Steam garden, but I should say examples of influences on âJapanese Steampunkâ areâ
[Note from Ay-leen: I added in the English translation when necessary and links to the titles Kenny recs]
âTenkuu no Shiro no Laputaâ 天空ã®åã©ãã¥ã¿[Castle in the Sky] (19th Century Europe setting, an âindustrialâ setting, airships, adventure in the sky)
âKurenai no Butaâ ç´ ã®è± [Porco Rosso] (story of the retired legendary pilot)
âSakura Taisenâ ãµã¯ã©å¤§æ¦ [Sakura Wars] (Mix of Victorian and gorgeous kimono, the characters fight using robots, Time line is Meiji and Taisho era)
âK-20â æªäºº20é¢ç¸ (the story is similar to Mask of Zorro, showa era tokyo, but an alternative history: as if there was no WW2)
âFullMetal Alchemistâ é¼ã®é¬éè¡å¸« (combined fantasy + industrial adventure)
âSteam Boyâ ã¹ãã¼ã ãã¼ã¤(inventors story with steam-gadgets)
Ay-leen: I think you won me over by mentioning FMA. That is one of my favorite animes, ever!
Luke: Obviously âLaputa.â If anyone hasnât watched it, do so immediately! I saw a subtitled bootleg around 1995 or thereabouts: Iâd heard Miyazaki was an animation genius but I was expecting it to be some kind of gentle story for kids. When I saw it I couldnât believe how cool his mechanical designs were, and much overlap there was between his imaginary world and the so-called âsteampunkâ genre which was still almost entirely confined to literature at that time. I wish I could ask him how much, if any, proto-steampunk literature he had been reading or if it was serendipity. He certainly knows his aviation history, which informs his designs and animation.
Iâll come clean and say I have generally little clue about games or anime. Iâve never played Sakura Taisen even though the Meiji setting is very similar to our fundamental concept for âSteam Gardenâ.
Recently Iâve seen some bits of games or other pop culture in Japan which seem to be half-assedly aiming for âsteampunkâ but donât have anything in common with it beyond purely visual gimmicks. They add cogs for no apparent reason or feature âsteamâ somehow. That is completely missing the point.
Ay-leen: I see that the trend of people latching onto the aesthetics and not going any deeper is something that steampunks globally notice as the steampunk movement becomes more recognizable. Which is why I think Steam Garden is so impressive, because you guys like to explore steampunk as more than just a look, but a creative mindset. So, how did you find the other members of your crew?
Kenny: We have lots of friends in fashion, art, design etc, plus we met some talented people who attended SteamGarden episode 1 who liked the event and were very into steampunk. I think something about sharing an interest brings people together, itâs kind of fate....