User Interface Design
USER INTERFACE DESIGN
Design is a method of problem solving.
What is design?
The main goal of design is offering the product functional,
technical, aesthetic, ergonomic and economic qualities, in order to
make it accepted by the consumer for a certain period of time.
The essence of design is, in fact, creating efficient products.
USER INTERFACE DESIGN
What is good design?
DIETER RAMS
Dieter Rams is a German industrial designer closely associated with the consumer products
company Braun and functionalist industrial design.
Types of design
USER INTERFACE DESIGN
INTERACTION DESIGN
Interaction design is heavily focused on
satisfying the needs and desires of the
people who will use the product.
USER INTERFACE DESIGN (UI)
USER EXPERIENCE DESIGN (UX)
GRAPHIC DESIGN
Graphic designers work with
graphical images, whether they
be illustrations, typography, or
images, and on a variety of media
including print and web.
INDUSTRIAL DESIGN
Industrial designers create
physical products designated
for mass-consumption by
millions of people.
USER INTERFACE DESIGN
User Interface
User Interface (UI) design is the design of
software or websites with the focus on the user's
experience and interaction.
The goal of user interface design is to
make the user's interaction as simple and
efficient as possible.
Elements of Design
LINE / SHAPE / DIRECTION / SIZE / TEXTURE / COLOR
Elements of Design
LINE
The link between two points.
Linear marks made with a pen or brush or
the edge created when two shapes meet.
SHAPE
• Self contained defined area of geometric,
or organic form.
• Regular surfaces have geometric shapes
(circle, square, rectangle, triangle etc.)
Elements of Design
DIRECTION
Horizontal suggests calmness, stability and
tranquility.
Vertical gives a feeling of balance.
Oblique - growth, descendance etc.
Elements of Design
SIZE
Relationship of the area occupied by one
shape to that of another.
Elements of Design
TEXTURE
The surface quality of a shape - rought,
smooth, soft, hard, glossy.
Elements of Design
COLOR
The light reflected off objects.
• RGB
• HEX
• CMYK
• HSB
Elements of Design
Design Principles
BALANCE / PROXIMITY / ALIGNMENT /
REPETITION / CONTRAST / SPACE
Principles
BALANCE
Balance provides stability and structure to
a design.
• Symmetric balance (through reflection,
translation, rotation)
• Asymmetric balance
• Optic balance (formal, informal)
PROXIMITY
Relationship between elements.
It provides a focal point.
Principles
ALIGNMENT
Aligning elements allows them to create a
visual connection with each other.
Principles
REPETITION
Helps create association and consistency.
Principles
CONTRAST
Juxtaposition of opposing elements.
It allows us to emphasize or highlight key
elements in your design.
Principles
SPACE
The distance or area between, around,
above, below, or within elements.
Principles
Visual weight and
depth
Visual Weight and Depth
VISUAL WEIGHT
• Some things looks ”heavier” than
others in a layout. They draw your
attention more easily.
• Visual weight helps the user notice the
important things.
• Visual weight is relative.
CONTRAST
• The difference between light things
and dark things is called contrast.
• Assign a bigger contrast to the
essential elements.
Visual Weight and Depth
DEPTH
• We notice things that are close to use
more than things that are far away.
• Bigger elements are perceived to be
closer.
• Blur effects or shadows it just matkes
the perception of depth more
realistic.
• More important object have to be
bigger, in order to create a visual
hierarchy the user will follow.
Visual Weight and Depth
Questions?
WHY IS IT IMPORTANT?
Typography
Typography represents the art and the process of arranging text for different media
environments.
Typography is made up of characters, which create the font.
Characters - letters, numbers, punctuation marks.
By learning the history of typography, the anatomy of characters, as well as the classification
of fonts - we become aware of even the slightest differences between fonts.
Typography
Typography
Anatomy
Typography
Anatomy
baseline - the line on which the letter is based, namely the corresponding horizontal serifs.
meanline - the imaginary line above the minuscules. This height is extended from the baseline until the meanline
and is marked with X.
ascender - the height of the superior extension of small letters, i.e. the part above the meanline of the upper and
lower case letters.
descender - the height of the inferior extension of small letters, i.e. the part below the baseline of the lower case
letters.
ligatures - 2 or more characters connected in a single one. A typographic subtlety compensating for the
unaesthetic arrangement of some letter combination, such as: fi ff,fi, fl, ffi, ffl.
stress - the axis of the rounded letters.
Typography
Hierarchy
Take a good look at the size of the font you’re using.
Have a break before deciding which one to use.
Plan, keep the consistency, make sure it blends well with the other sizes.
Typography
Emphasizing text
Sometimes we need to emphasize some words
or some paragraphs in a text.
How do we do that?
Typography
Combining fonts
http://fontpair.co/
https://www.google.com/fonts
http://100daysoffonts.com/
http://femmebot.github.io/google-type/
http://designmodo.com/great-font-combinations/
http://webtypography.net/toc
• Goal
• How many fonts should I use?
• What is my content like?
• How can I make a good
combination?
• Accordance
• Contrast
• Conflict
Colors
Colors
Lucrul cu culorile
Colors
Working with colors
Colors can be “loud” or “quiet”.
Colors
Working with colors
Wireframes in black-and-white. Focus on the function.
Colors
Working with colors
Sometimes color is function.
Colors
Working with color
Use colors when and where they are relevant.
Colors
Color psychology
• Choose one color
• Use color to create
significance.
• Use the same shade
everywhere.
Repetition &
Patterns
Whenever something in
nature happens over and
over, we will quickly notice.
Repetition & Patterns
We don’t see 6 individual
cats, we see a group of
cats. Typically, we analyse
them from right to left.
Repetition &
Patterns
If one of them stands out, it
immediately draws attention.
We see a lot of
relationships, because of
the way they are aligned.
The closeness or distance
between two objects
creates a feeling of those
objects being related or
unrelated.
The cats from each group
seem “together” like a
team or a family.
Proximity
Repetition & Patterns
Questions?
Functional Layout Design
Layout
Composition basics
There has been noticed a close
relationship between art and
mathematics. But what would be the
formulas for beauty?
Philosophers, mathematicians,
architects and artists have tried to
answer this question for a long time.
Layout
Golden ratio
The Golden Section (sectio aurea in
latin), notată cu litera greacă Φ
(uppercase phi) sau și cu φ
(lowercase phi), is the first irrational
number discovered and defined in
history. It’s approximately 1,618033
and can be found in the most
surprising situations.
Layout
Golden Ratio
The Golden Section can be found
everywhere: in nature, mathematics,
architecture, body proportions, arts,
design.
Layout
Rule of thirds
Used mostly in photography, has
been imported to web design.
It’s simpler and more widely used:
you just divide the work space in 9
equal parts (3x3). The eye will be
drawn to the intersection of the lines.
Layout
Balance
Good websites arrange graphical elements
in such a way that the page is balanced.
This doesn’t mean that the sides mirror
each other - but that they have the same
visual weight.
A page looks symmetrical when graphical
elements look similar.
A page is asymmetrical when the elements
are of different sizes, but they have the
same visual weight.
Layout
White space
White space is the area not covered
by text or images, even if it’s not
white. Covering every inch of the page
is a mistake. White space calms and
directs the eye towards the content,
increasing its value.
Layout
Hierarchy
Some links, text or images on the web
page will be more important than
others, and a good design highlights
them.
The elements that require more
attention should be noticed first and
guide the eye on the page. A bigger
text can draw attention in the first
place to a particular image or text.
Layout
Color
• You don’t need more than 2 or 3
core colors for a good design.
• Choose colors that work well
together in creating the required
atmosphere for the website.
• Some colors are more flashy than
others.
Layout
Depth
The typical web page looks like a
single, bi-dimensional surface, but it
doesn’t always have to be like that.
Adding a 3rd dimension grants a
bigger importance to the graphical
units, depending on the proximity to
the user or the overlapping over other
elements.
Layout
Simplicity
• If you continue adding elements just
because they look good, you will
overload the design.
• A complex design, or too many
animations distract and bother the
user if there is not enough white
space to offset them.
• Use flashy elements only if they
have a specific goal, not just
because you can.
Layout
The fold
Some of the most popular (but wrong) old
school concepts is “the fold”, which
represents the top part of the website,
seen when opening the web page.
The idea of this theory is placing all the
important information in this area.
Still, recent studies show that if the user
will be interested by what he sees when
opening the website, he will scroll down in
order to find out more.
Layout
Images
Images can direct the gaze of the
viewer.
Especially images with people get a
lot of attention and create empathy, if
they’re well used.
The gaze of person in the picture will
direct the gaze of the user as well.
The more emotion will be in the
picture, the more interested will the
viewer be.
Layout
Images
According to a study, people have the
tendency to look where they’re guided
by the gaze of somebody else.
Layout
Title
Our eyes are attracted by text
contrasting with the rest of the
background. That’s why titles will
capture the attention of the viewers.
However, don’t overuse with the use
of large text. If the title has no
connection with the text that follows,
it’s better to use other attention-
drawing method.
Layout
Call-to-action
CTA is a short text, usually located on
a button - and requesting an action
from the user.
Layout
Call-to-action
The general formula for a good CTA:
Verb + Benefit + Urgency or Place
Layout
Call-to-action
Layout
Instructions
• Instructions have to be short and direct
• Tell the user exactly what he has to do
• Express yourself clearly
Layout
Primary and
secondary buttons
In general, there are only two styles of buttons used - because
the majority of them are from this two basic categories:
• Primary actions accomplishing the primary goal of the website
or application.
• Secondary actions not performing on the primary goals.
Layout
Layout
Delete Cancel
Layout
Labels
Use the most common, easy
and simple versions for tags
and labels.
Questions?
Tools & Workflow
What is your primary tool
for interface design?
Workflow
Design Workflow
Sketches
Workflow
Wireframes
Workflow
Paper cutouts
Workflow
Stenciling
Workflow
Wireframing software
Workflow
Graphic Design Software
Workflow
Presentation Software
Workflow
Fidelity Levels
Workflow
Block Diagrams
Grey Boxes
HF Text
HF Color
HF Media
HF Interactions
Mockups
Workflow
Mockups are the models of
web design and one of the
most effective mediums for
communicating visual design.
“Wireframes are skeleton.
Mockups are skin.”
Prototypes
Workflow
In addition to the information structure and
visualizations of the previous two phases,
the prototype introduces more depth to the
UI, allowing users to:
• experience the actual content
• interact with the UI in a way similar to the
final product
• predict and solve usability problems
before further development
PROTOTYPES HELPS YOU
• work through a design
• communicate concepts
• sell an idea
• gauge technical feasibility
• test usability
Prototype Tools
Workflow
Presentation Software
Coded (HTML)
UXPin
Invision
MockFlow
JustInMind
Axure
Omnigraffle
JustProto Flinto
Marvel
Pixate
Layout
Atomic Design
Layout
Summary
SKETCHING – Quick brainstorming on paper.
WIREFRAMING – Establishing the skeleton with rectangles and rough shapes.
MOCKUPS – Injecting details in wireframes, such as colors, typography, photos and visual design
elements.
PROTOTYPING – Adding interaction to mockups, by linking pages and page elements, adding
animation or interaction for advanced prototyping.
DEVELOPMENT – Converting the prototype into the final product via programming.
Questions?
Web User Interface
Patterns
http://ui-patterns.
com/patterns
menu
carousel
forms
promo
content
images
features
price
contacts
tabs
typography
UXPin Mobile UI Design Patterns
https://www.google.
com/design/spec/patterns/
Android Patterns
https://developer.apple.
com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/
iOS Patterns
It’s Not UX vs. UI
In the web context, let’s say that the designer decided to use the
drag-and-drop option for organising songs in a list. This is UI.
Now, let’s say that the users are choosing this website over the
competitor ones, because they like how easy and fast is to
organize their favourite music. This is UX.
It’s UX & UI
Tips & Techniques
1. Keep the interface as simple as possible.
2. Create coherence and use well-established patterns and elements.
3. Follow a goal when creating a page interface.  
4. Use color and texture strategically.
5. Use the rules of typography for creating hierarchy and readability.
6. Make sure that the system notifies the user about what happens.
7. Think about implicit values.
Sources
1. http://www.telegraph.co.uk/technology/apple/8555503/Dieter-Rams-Apple-has-achieved-something-I-never-did.html
2. https://www.vitsoe.com/gb/about/good-design
3. http://gizmodo.com/343641/1960s-braun-products-hold-the-secrets-to-apples-future
4. https://en.wikipedia.org/wiki/Interaction_design
5. https://en.wikipedia.org/wiki/User_interface_design
6. https://en.wikipedia.org/wiki/User_experience_design
7. http://www.uxbooth.com/articles/complete-beginners-guide-to-interaction-design/
USER INTERFACE BASICS
1. http://designmodo.com/web-typography/
2. http://webdesign.tutsplus.com/articles/a-beginners-guide-to-pairing-fonts--webdesign-5706
3. http://freelancefolder.com/typography-essentials-a-getting-started-guide/
4. http://www.creativebloq.com/typography/better-web-typography-few-simple-steps-5132803
5. https://ia.net/know-how/the-web-is-all-about-typography-period
6. http://webdesign.tutsplus.com/articles/choosing-the-right-font-a-practical-guide-to-typography-on-the-web--webdesign-15
7. http://www.merttol.com/articles/web/checklist-for-better-web-typography.html
8. http://www.markboulton.co.uk/journal/five-simple-steps-to-designing-grid-systems-preface
Typography
1. http://studio.uxpin.com/ebooks/guide-to-mockups/?_ga=1.244361089.58065319.1445246311
2. http://studio.uxpin.com/ebooks/guide-to-prototyping/?_ga=1.46579747.58065319.1445246311
3. http://studio.uxpin.com/ebooks/web-ui-design-best-practices/?_ga=1.46579747.58065319.1445246311
4. http://studio.uxpin.com/ebooks/mobile-design-patterns/?_ga=1.46579747.58065319.1445246311
5. http://studio.uxpin.com/ebooks/guide-to-wireframing/?_ga=1.46579747.58065319.1445246311
6. http://tools.subtraction.com/interface-design.html
Tools and
Workflow
1. http://www.smashingmagazine.com/2010/01/color-theory-for-designers-part-1-the-meaning-of-color/
2. http://www.smashingmagazine.com/2010/02/color-theory-for-designers-part-2-understanding-concepts-and-terminology/
3. http://thenextweb.com/dd/2011/12/30/9-places-to-get-inspiration-for-your-websites-color/
4. “Five Simple Steps - A Practical Guide to Designing For the Web” Book
Colors
1. http://ui-patterns.com/patterns
2. http://smallbusiness.chron.com/rules-composition-design-art-graphics-30554.html
3. https://mockupstogo.mybalsamiq.com/projects/web/grid
4. https://docs.google.com/file/d/0Bx1232tOvCsfUGdXYmZiTGxHT0U/edit
5. https://en.wikipedia.org/wiki/Golden_ratio
6. https://en.wikipedia.org/wiki/Rule_of_thirds
7. https://boagworld.com/design/why-whitespace-matters/
8. http://blog.teamtreehouse.com/white-space-in-web-design-what-it-is-and-why-you-should-use-it
9. http://uxmyths.com/post/2059998441/myth-28-white-space-is-wasted-space
10. http://webdesign.tutsplus.com/articles/understanding-visual-hierarchy-in-web-design--webdesign-84
11. http://www.awwwards.com/understanding-web-ui-visual-hierarchy.html
12. http://99designs.com/designer-blog/2014/06/09/6-principles-of-visual-hierarchy/
Layout

User Interface that works | Sergiu Puscas | CodeWeek 2015

  • 3.
  • 4.
    USER INTERFACE DESIGN Designis a method of problem solving. What is design? The main goal of design is offering the product functional, technical, aesthetic, ergonomic and economic qualities, in order to make it accepted by the consumer for a certain period of time. The essence of design is, in fact, creating efficient products.
  • 5.
    USER INTERFACE DESIGN Whatis good design? DIETER RAMS Dieter Rams is a German industrial designer closely associated with the consumer products company Braun and functionalist industrial design.
  • 6.
    Types of design USERINTERFACE DESIGN INTERACTION DESIGN Interaction design is heavily focused on satisfying the needs and desires of the people who will use the product. USER INTERFACE DESIGN (UI) USER EXPERIENCE DESIGN (UX) GRAPHIC DESIGN Graphic designers work with graphical images, whether they be illustrations, typography, or images, and on a variety of media including print and web. INDUSTRIAL DESIGN Industrial designers create physical products designated for mass-consumption by millions of people.
  • 7.
    USER INTERFACE DESIGN UserInterface User Interface (UI) design is the design of software or websites with the focus on the user's experience and interaction. The goal of user interface design is to make the user's interaction as simple and efficient as possible.
  • 8.
    Elements of Design LINE/ SHAPE / DIRECTION / SIZE / TEXTURE / COLOR
  • 9.
    Elements of Design LINE Thelink between two points. Linear marks made with a pen or brush or the edge created when two shapes meet.
  • 10.
    SHAPE • Self containeddefined area of geometric, or organic form. • Regular surfaces have geometric shapes (circle, square, rectangle, triangle etc.) Elements of Design
  • 11.
    DIRECTION Horizontal suggests calmness,stability and tranquility. Vertical gives a feeling of balance. Oblique - growth, descendance etc. Elements of Design
  • 12.
    SIZE Relationship of thearea occupied by one shape to that of another. Elements of Design
  • 13.
    TEXTURE The surface qualityof a shape - rought, smooth, soft, hard, glossy. Elements of Design
  • 14.
    COLOR The light reflectedoff objects. • RGB • HEX • CMYK • HSB Elements of Design
  • 15.
    Design Principles BALANCE /PROXIMITY / ALIGNMENT / REPETITION / CONTRAST / SPACE
  • 16.
    Principles BALANCE Balance provides stabilityand structure to a design. • Symmetric balance (through reflection, translation, rotation) • Asymmetric balance • Optic balance (formal, informal)
  • 17.
    PROXIMITY Relationship between elements. Itprovides a focal point. Principles
  • 18.
    ALIGNMENT Aligning elements allowsthem to create a visual connection with each other. Principles
  • 19.
    REPETITION Helps create associationand consistency. Principles
  • 20.
    CONTRAST Juxtaposition of opposingelements. It allows us to emphasize or highlight key elements in your design. Principles
  • 21.
    SPACE The distance orarea between, around, above, below, or within elements. Principles
  • 22.
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    Visual Weight andDepth VISUAL WEIGHT • Some things looks ”heavier” than others in a layout. They draw your attention more easily. • Visual weight helps the user notice the important things. • Visual weight is relative.
  • 24.
    CONTRAST • The differencebetween light things and dark things is called contrast. • Assign a bigger contrast to the essential elements. Visual Weight and Depth
  • 25.
    DEPTH • We noticethings that are close to use more than things that are far away. • Bigger elements are perceived to be closer. • Blur effects or shadows it just matkes the perception of depth more realistic. • More important object have to be bigger, in order to create a visual hierarchy the user will follow. Visual Weight and Depth
  • 26.
  • 27.
    WHY IS ITIMPORTANT? Typography
  • 28.
    Typography represents theart and the process of arranging text for different media environments. Typography is made up of characters, which create the font. Characters - letters, numbers, punctuation marks. By learning the history of typography, the anatomy of characters, as well as the classification of fonts - we become aware of even the slightest differences between fonts. Typography
  • 29.
  • 30.
    Typography Anatomy baseline - theline on which the letter is based, namely the corresponding horizontal serifs. meanline - the imaginary line above the minuscules. This height is extended from the baseline until the meanline and is marked with X. ascender - the height of the superior extension of small letters, i.e. the part above the meanline of the upper and lower case letters. descender - the height of the inferior extension of small letters, i.e. the part below the baseline of the lower case letters. ligatures - 2 or more characters connected in a single one. A typographic subtlety compensating for the unaesthetic arrangement of some letter combination, such as: fi ff,fi, fl, ffi, ffl. stress - the axis of the rounded letters.
  • 31.
    Typography Hierarchy Take a goodlook at the size of the font you’re using. Have a break before deciding which one to use. Plan, keep the consistency, make sure it blends well with the other sizes.
  • 32.
    Typography Emphasizing text Sometimes weneed to emphasize some words or some paragraphs in a text. How do we do that?
  • 33.
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  • 36.
    Colors Working with colors Colorscan be “loud” or “quiet”.
  • 37.
    Colors Working with colors Wireframesin black-and-white. Focus on the function.
  • 38.
  • 39.
    Colors Working with color Usecolors when and where they are relevant.
  • 40.
    Colors Color psychology • Chooseone color • Use color to create significance. • Use the same shade everywhere.
  • 41.
    Repetition & Patterns Whenever somethingin nature happens over and over, we will quickly notice.
  • 42.
    Repetition & Patterns Wedon’t see 6 individual cats, we see a group of cats. Typically, we analyse them from right to left. Repetition & Patterns If one of them stands out, it immediately draws attention.
  • 43.
    We see alot of relationships, because of the way they are aligned. The closeness or distance between two objects creates a feeling of those objects being related or unrelated. The cats from each group seem “together” like a team or a family. Proximity Repetition & Patterns
  • 44.
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  • 46.
    Layout Composition basics There hasbeen noticed a close relationship between art and mathematics. But what would be the formulas for beauty? Philosophers, mathematicians, architects and artists have tried to answer this question for a long time.
  • 47.
    Layout Golden ratio The GoldenSection (sectio aurea in latin), notată cu litera greacă Φ (uppercase phi) sau și cu φ (lowercase phi), is the first irrational number discovered and defined in history. It’s approximately 1,618033 and can be found in the most surprising situations.
  • 48.
    Layout Golden Ratio The GoldenSection can be found everywhere: in nature, mathematics, architecture, body proportions, arts, design.
  • 49.
    Layout Rule of thirds Usedmostly in photography, has been imported to web design. It’s simpler and more widely used: you just divide the work space in 9 equal parts (3x3). The eye will be drawn to the intersection of the lines.
  • 50.
    Layout Balance Good websites arrangegraphical elements in such a way that the page is balanced. This doesn’t mean that the sides mirror each other - but that they have the same visual weight. A page looks symmetrical when graphical elements look similar. A page is asymmetrical when the elements are of different sizes, but they have the same visual weight.
  • 51.
    Layout White space White spaceis the area not covered by text or images, even if it’s not white. Covering every inch of the page is a mistake. White space calms and directs the eye towards the content, increasing its value.
  • 52.
    Layout Hierarchy Some links, textor images on the web page will be more important than others, and a good design highlights them. The elements that require more attention should be noticed first and guide the eye on the page. A bigger text can draw attention in the first place to a particular image or text.
  • 53.
    Layout Color • You don’tneed more than 2 or 3 core colors for a good design. • Choose colors that work well together in creating the required atmosphere for the website. • Some colors are more flashy than others.
  • 54.
    Layout Depth The typical webpage looks like a single, bi-dimensional surface, but it doesn’t always have to be like that. Adding a 3rd dimension grants a bigger importance to the graphical units, depending on the proximity to the user or the overlapping over other elements.
  • 55.
    Layout Simplicity • If youcontinue adding elements just because they look good, you will overload the design. • A complex design, or too many animations distract and bother the user if there is not enough white space to offset them. • Use flashy elements only if they have a specific goal, not just because you can.
  • 56.
    Layout The fold Some ofthe most popular (but wrong) old school concepts is “the fold”, which represents the top part of the website, seen when opening the web page. The idea of this theory is placing all the important information in this area. Still, recent studies show that if the user will be interested by what he sees when opening the website, he will scroll down in order to find out more.
  • 57.
    Layout Images Images can directthe gaze of the viewer. Especially images with people get a lot of attention and create empathy, if they’re well used. The gaze of person in the picture will direct the gaze of the user as well. The more emotion will be in the picture, the more interested will the viewer be.
  • 58.
    Layout Images According to astudy, people have the tendency to look where they’re guided by the gaze of somebody else.
  • 59.
    Layout Title Our eyes areattracted by text contrasting with the rest of the background. That’s why titles will capture the attention of the viewers. However, don’t overuse with the use of large text. If the title has no connection with the text that follows, it’s better to use other attention- drawing method.
  • 60.
    Layout Call-to-action CTA is ashort text, usually located on a button - and requesting an action from the user.
  • 61.
    Layout Call-to-action The general formulafor a good CTA: Verb + Benefit + Urgency or Place
  • 62.
  • 63.
    Layout Instructions • Instructions haveto be short and direct • Tell the user exactly what he has to do • Express yourself clearly
  • 64.
    Layout Primary and secondary buttons Ingeneral, there are only two styles of buttons used - because the majority of them are from this two basic categories: • Primary actions accomplishing the primary goal of the website or application. • Secondary actions not performing on the primary goals.
  • 65.
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  • 67.
    Layout Labels Use the mostcommon, easy and simple versions for tags and labels.
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  • 70.
    Tools & Workflow Whatis your primary tool for interface design?
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    Fidelity Levels Workflow Block Diagrams GreyBoxes HF Text HF Color HF Media HF Interactions
  • 80.
    Mockups Workflow Mockups are themodels of web design and one of the most effective mediums for communicating visual design. “Wireframes are skeleton. Mockups are skin.”
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    Prototypes Workflow In addition tothe information structure and visualizations of the previous two phases, the prototype introduces more depth to the UI, allowing users to: • experience the actual content • interact with the UI in a way similar to the final product • predict and solve usability problems before further development PROTOTYPES HELPS YOU • work through a design • communicate concepts • sell an idea • gauge technical feasibility • test usability
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    Prototype Tools Workflow Presentation Software Coded(HTML) UXPin Invision MockFlow JustInMind Axure Omnigraffle JustProto Flinto Marvel Pixate
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    Layout Summary SKETCHING – Quickbrainstorming on paper. WIREFRAMING – Establishing the skeleton with rectangles and rough shapes. MOCKUPS – Injecting details in wireframes, such as colors, typography, photos and visual design elements. PROTOTYPING – Adding interaction to mockups, by linking pages and page elements, adding animation or interaction for advanced prototyping. DEVELOPMENT – Converting the prototype into the final product via programming.
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    UXPin Mobile UIDesign Patterns
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    It’s Not UXvs. UI In the web context, let’s say that the designer decided to use the drag-and-drop option for organising songs in a list. This is UI. Now, let’s say that the users are choosing this website over the competitor ones, because they like how easy and fast is to organize their favourite music. This is UX. It’s UX & UI
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    Tips & Techniques 1.Keep the interface as simple as possible. 2. Create coherence and use well-established patterns and elements. 3. Follow a goal when creating a page interface.   4. Use color and texture strategically. 5. Use the rules of typography for creating hierarchy and readability. 6. Make sure that the system notifies the user about what happens. 7. Think about implicit values.
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    Sources 1. http://www.telegraph.co.uk/technology/apple/8555503/Dieter-Rams-Apple-has-achieved-something-I-never-did.html 2. https://www.vitsoe.com/gb/about/good-design 3.http://gizmodo.com/343641/1960s-braun-products-hold-the-secrets-to-apples-future 4. https://en.wikipedia.org/wiki/Interaction_design 5. https://en.wikipedia.org/wiki/User_interface_design 6. https://en.wikipedia.org/wiki/User_experience_design 7. http://www.uxbooth.com/articles/complete-beginners-guide-to-interaction-design/ USER INTERFACE BASICS
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    1. http://designmodo.com/web-typography/ 2. http://webdesign.tutsplus.com/articles/a-beginners-guide-to-pairing-fonts--webdesign-5706 3.http://freelancefolder.com/typography-essentials-a-getting-started-guide/ 4. http://www.creativebloq.com/typography/better-web-typography-few-simple-steps-5132803 5. https://ia.net/know-how/the-web-is-all-about-typography-period 6. http://webdesign.tutsplus.com/articles/choosing-the-right-font-a-practical-guide-to-typography-on-the-web--webdesign-15 7. http://www.merttol.com/articles/web/checklist-for-better-web-typography.html 8. http://www.markboulton.co.uk/journal/five-simple-steps-to-designing-grid-systems-preface Typography 1. http://studio.uxpin.com/ebooks/guide-to-mockups/?_ga=1.244361089.58065319.1445246311 2. http://studio.uxpin.com/ebooks/guide-to-prototyping/?_ga=1.46579747.58065319.1445246311 3. http://studio.uxpin.com/ebooks/web-ui-design-best-practices/?_ga=1.46579747.58065319.1445246311 4. http://studio.uxpin.com/ebooks/mobile-design-patterns/?_ga=1.46579747.58065319.1445246311 5. http://studio.uxpin.com/ebooks/guide-to-wireframing/?_ga=1.46579747.58065319.1445246311 6. http://tools.subtraction.com/interface-design.html Tools and Workflow
  • 117.
    1. http://www.smashingmagazine.com/2010/01/color-theory-for-designers-part-1-the-meaning-of-color/ 2. http://www.smashingmagazine.com/2010/02/color-theory-for-designers-part-2-understanding-concepts-and-terminology/ 3.http://thenextweb.com/dd/2011/12/30/9-places-to-get-inspiration-for-your-websites-color/ 4. “Five Simple Steps - A Practical Guide to Designing For the Web” Book Colors 1. http://ui-patterns.com/patterns 2. http://smallbusiness.chron.com/rules-composition-design-art-graphics-30554.html 3. https://mockupstogo.mybalsamiq.com/projects/web/grid 4. https://docs.google.com/file/d/0Bx1232tOvCsfUGdXYmZiTGxHT0U/edit 5. https://en.wikipedia.org/wiki/Golden_ratio 6. https://en.wikipedia.org/wiki/Rule_of_thirds 7. https://boagworld.com/design/why-whitespace-matters/ 8. http://blog.teamtreehouse.com/white-space-in-web-design-what-it-is-and-why-you-should-use-it 9. http://uxmyths.com/post/2059998441/myth-28-white-space-is-wasted-space 10. http://webdesign.tutsplus.com/articles/understanding-visual-hierarchy-in-web-design--webdesign-84 11. http://www.awwwards.com/understanding-web-ui-visual-hierarchy.html 12. http://99designs.com/designer-blog/2014/06/09/6-principles-of-visual-hierarchy/ Layout