ui-patterns.com - info@ui-patterns.com - @uipatternscom
Anders Toxboe
It’s not only about
the metrics
It’s not only about
the metrics
the metrics
She’s got great
personality
I’m a good product, if
you just get to know me!
Falling in love
Staying in love
Being seduced
Falling in love
Staying in love
Being seduced
Sign up
problem
First time use
problem
Ongoing
engagement
problem
Being seduced
Scarcity
If something is
promoted as being
scarce, it is
perceived as more
desirable and of
more valuable to us
It wasn’t usability or a
pretty interface that
made it work
Source: Joshua Porter
Remove
friction
Usability
Friction
Motivation
Increase
motivation
Psychology
Source: Joshua Porter
Social Proof
Being seduced
Rhetorics
Aristotle
384 – 322 BC
Being seduced
Rhetorics
Aristotle
384 – 322 BC
Logos
Appeal to logic
- Fact and statistics

- Quotations from experts

- Informed opinions
Pathos
Appeal to emotions
- Emotional outbursts

- Stories about emotional events

- Picturesque and vivid language
Ethos
Appeal to ethics, moral, and character
- Show practical knowledge phronêsis

- Show moral character areté

- Show good intentions and good will eunoia
Logos
Appeal to logic
- Fact and statistics

- Quotations from experts

- Informed opinions
Pathos
Appeal to emotions
- Emotional outbursts

- Stories about emotional events

- Picturesque and vivid language
Ethos
Appeal to ethics, moral, and character
- Show practical knowledge phronêsis

- Show moral character areté

- Show good intentions and good will eunoia
Social proof
We tend to follow thepatterns of similarothers in new orunfamiliar situations
Logos
Pathos
Social proof
We tend to follow thepatterns of similarothers in new orunfamiliar situations
Social proof
We tend to follow the
patterns of similar
others in new or
unfamiliar situations
Ethos
Being seduced
Benefits over features
Source: Samuel Hulick
Being seduced
Not what your business makes
This is
Benefits over features
Being seduced
What’s in it for me?
Being seduced
Closing the deal
Examples
Three effective ways
of closing the deal
Examples
Three effective ways
of closing the deal
Rewards
Use rewards to
encourage
continuation of
wanted behavior
Commitment and
Consistency
We desire to act in a
manner consistent
with our stated
beliefs and prior
actions
Scarcity
If something is
promoted as being
scarce, it is
perceived as more
desirable and of
more valuable to us
Tunneling
Guiding users
through a process orexperience provides
opportunities to
persuade along the
way
Scarcity
If something ispromoted as beingscarce, it isperceived as moredesirable and ofmore valuable to us
Tunneling
Guiding users
through a process or
experience provides
opportunities to
persuade along the
way
Commitment andConsistency
We desire to act in amanner consistentwith our statedbeliefs and prioractions
Rewards
Use rewards to
encourage
continuation of
wanted behavior
Being seduced
Investment up front
Endowment Effect
We place higher
value on objects we
own over objects we
do not, especially if
sentimental value has
been placed on them
Being seduced
Rhetorics
Benefits over features
What’s in it for me (the user)
Closing the deal
Investment up front
Being seduced
Basic
communication
Apply
Persuasive Patterns
Rhetorics
Benefits over features
What’s in it for me (the user)
Closing the deal
Investment up front
Falling in love
Staying in love
Being seduced
Sign up
problem
First time use
problem
Ongoing
engagement
problem
Falling in love
Falling in love
User goals & business goals
First, define your goals
Business goals
Behavioral goals
...get users to upload
more pictures?
...get more
pageviews?
...convert
readers to
members?
...get users to tell
us what they like?
...get users to
spend more time with my
service?
...get people to
comment more?
User goals
...find more like the
stuff i like?
...get something
others don’t have?
...kick ass?
…feel good
about myself
...get
acknowledged for
my work?
...receive
feedback on my work?
User goals Business goals
Behavioral goals
User goals Business goals
Behavioral goals
...get users to upload
more pictures?
...get more
pageviews?
...convert
readers to
members?
...get users to tell
us what they like?
...get users to
spend more time with my
service?
...get people to
comment more?
...find more like the
stuff i like?
...get something
others don’t have?
...kick ass?
…feel good
about myself
...get
acknowledged for
my work?
...receive
feedback on my work?
User goals Business goals
Behavioral goals
...get users to tell
us what they like?
...get people to
comment more?
...find more like the
stuff i like?
...get
acknowledged for
my work?
...receive
feedback on my work?
Example
Two ways of collecting data
User goals Business goals
Behavioral goals
Last.fm
Recognition
over Recall
It's easier to
recognize things we
have previously
experienced than it is
to recall them from
memory
Feedback loop
Communicate how
our actions modify
subsequent results
Pattern
Recognition
We seek ways to
organize and simplify
complex information,
even when there is no
pattern
Falling in love
Expose your best parts
Falling in love
Reinforce behavior
Examples
Two effective ways
of reinforcing behavior
Points
Use scores, points, or
ratings to give users
feedback on their
actions and allow
comparison with other
users
Status
We constantly assess
our social or
professional standing
relative to others,
seeing how interactions
either enhance or
diminish it Achievements
We are engaged by
activities in which
meaningful
achievements are
recognized
Storytelling
Use the narrative
qualities of storytelling
to let the user engage
in a perspective
Appropriate
Challenges
The user needs
appropriate challengesto keep engaged
Reputation
We care more deeply
about personal
behaviors when they
may affect how peers
or the public perceive
us
Reciprocation
We feel obliged to give
when we receive
Falling in love
Good guidance
Intentional Gaps
Create intentional
gaps which users
can't help but try to
fill
Sequencing
We are more likely to
take action when
complex activities are
broken down into
smaller tasks
Completion
Provide a feeling of
closure by rewarding
users at the completion
of a goal
Falling in love
Good guidance
Avoid the
obvious
Don’t get
in the way
Avoid
repetition
Allow
escape
Support
practice
Facilitate
exploration
Achievable
goals
Prompt
feedback
Source: Krystal Higgins
Falling in love
Align user goals & business goals
Expose your best parts
- Reinforce behavior
- Good guidance
Falling in love
Staying in love
Being seduced
Sign up
problem
First time use
problem
Ongoing
engagement
problem
Staying in love
Staying in love
Tangient motivation
The behavior satisfies motives not
directly related to the behavior
Extrinsic motivation
External incentives motivate the
intended behavior
Intrinsic motivation
An activity is in and of itself
motivating, it is its own end
Source: Sebastian Deterding
Staying in love
Tangient motivation
The behavior satisfies motives not
directly related to the behavior
Source: Sebastian Deterding
Completion
Provide a feeling of
closure by rewarding
users with
completion of a goal
Tangient
motivation
Staying in love
Tangient motivation
The behavior satisfies motives not
directly related to the behavior
Scarcity
If something is
promoted as being
scarce, it is
perceived as more
desirable and of
more valuable to us
Tangient
motivation
Extrinsic motivation
External incentives motivate the
intended behavior
Staying in love Source: Sebastian Deterding
Competition
We will strive to attain
things that cannot be
shared
Achievements
We are engaged by
activities in which
meaningful
Extrinsic
motivation
Achievements
We are engaged by
activities in which
meaningful
achievements are
recognized
Extrinsic
motivation
Intrinsic motivation
An activity is in and of itself
motivating, it is its own end
Staying in love
Intrinsic motivation
An activity is in and of itself
motivating, it is its own end
Staying in love
Intrinsic motivation
An activity is in and of itself
motivating, it is its own end
Staying in love
Learning challenges
Staying in love
The experience over time
Intrinsic motivation
An activity is in and of itself
motivating, it is its own end
Easy
Medium
Hard
Expert
Set difficulty
Flow
channel
Source: Flow by Mihaly Csikszentmihalyi
Difficultyofchallenge
Ability
Anxiety
Boredom
Raise skills
Look for
greater
challenge
Appropriate
Challenges
The user needs
appropriate
challenges to keep
engaged
Appropriate
Challenges
The user needs
appropriate
challenges to keepengaged
Powers
Give users a way to
reach their goal more
quickly than they could
before
User goals Business goals
Behavioral goals
Points, levels, scoreboards,
achievements, badges,
assignments
Reputation & identity, social
proof, surprise, status,
feedback loops
Extrinsic motivation
External incentives motivate the
intended behavior
Intrinsic motivation
An activity is in and of itself
motivating, it is its own end
Intrinsic motivation lies within the user.
Its amplification can be facilitated by
persuasive design patterns.
Intrinsic motivation
An activity is in and of itself
motivating, it is its own end
Constraints
Limit possible behaviors, 

exclude unwanted behaviors
Tunneling
Guiding users
through a process or
experience provides
opportunities to
persuade along the
way
Intrinsic motivation
An activity is in and of itself
motivating, it is its own end
Facilitation
Ease the translation of the user‘s
intentions into behaviors and habits
Falling in love
Staying in love
Being seduced
Sign up
problem
First time use
problem
Ongoing
engagement
problem
Persuasive design patterns can be
used to seduce users to sign up
for your product and start using it,
but you can only facilitate intrinsic
motivation for real engaged
ongoing use.
Being seduced
Falling in love
Staying in love
ui-patterns.com - info@ui-patterns.com - @uipatternscom
Anders Toxboe
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Beyond usability: Designing with persuasive patterns