Computer GraphicsComputer Graphics
Lecture 02Lecture 02
Graphics SystemsGraphics Systems
With the massive development in the field of computer
graphics a broad range of graphics hardware and software
systems are available.
With personal computers… usage of variety of interactive
input devices and graphics software packages
Higher-quality applications… usage of special-purpose
graphics hardware systems and technologies
Introduction to Graphics Systems
 VIDEO DISPLAY DEVICES
 RASTER-SCAN SYSTEMS
 RANDOM-SCAN SYSTEMS
 GRAPHICS MONITORS AND
WORKSTATIONS
 INPUT DEVICES
 HARD-COPY DEVICES
 GRAPHICS SOFTWARE
Graphics Systems
 Refresh Cathode-Ray Tubes
 Raster-Scan Displays
 Random-Scan Displays
 Color CRT Monitors
 Direct-View Storage Tubes
 Flat-Panel Displays
 Three-Dimensional Viewing Devices
Video Display Devices
Refresh Cathode-Ray Tubes
Refresh CRT
 Control Grid
 Focusing System
 Focusing in High Precision System
 Construction of Cathode-Ray
Tubes
 Persistence
 Resolution
 Aspect Ratio
Refresh Cathode-Ray Tubes
Refresh Cathode-Ray Tubes
Refresh Cathode-Ray Tubes
Refresh Cathode-Ray Tubes Cont..
Refresh Cathode-Ray Tubes
Refresh CRT
 Control Grid
 Focusing System
 Focusing in High Precision System
 Construction of Cathode-Ray Tubes
 Persistence
 Resolution
 Aspect Ratio
Refresh Cathode-Ray Tubes
Raster-Scan Displays
 Refresh Buffer or Frame Buffer
 Pixel
 Bitmap vs. Pixmap
 Horizontal Retrace & Vertical Retrace
 Interlaced vs. Non-interlaced Display
Random-Scan Displays
 Vector Display
 Refresh Display File
 Random-Scan vs. Raster-Scan
Color CRT Monitors
 Beam Penetration Method
 Shadow Mask Method
CRT Displays
Advantages
 Fast response (high
resolution possible)
 Full colour (large
modulation depth of E-
beam)
 Saturated and natural
colours
 Inexpensive, matured
technology
 Wide angle, high contrast
and brightness
Disadvantages
 Large and heavy (typ.
70x70 cm, 15 kg)
 High power consumption
(typ. 140W)
 Harmful DC and AC
electric and magnetic
fields
 Flickering at 50-80 Hz (no
memory effect)
 Geometrical errors at
edges
Direct View Storage Devices
 Primary Gun
 Flood Gun
 Advantages & Disadvantages
Flat-Panel Displays
 Properties
Volume, Weight, Power
 Emissive Display
Plasma Panels
 Non-Emissive Display
Liquid Crystal Display
Plasma-panel Displays
 Similar in principle to
fluorescent light tubes
 Small gas-filled capsules are
excited by electric field, emits
UV light
 UV excites phosphor
 Phosphor relaxes, emits some
other color
Plasma-panel Displays
 Two glass plates separated
by neon gas
 Vertical and horizontal
conductors
 Very rugged
 No refreshing
 Screens can be transparent
and overlay documents
 Used to be available in
monochrome (Orange)
 Now available in colour
Plasma-panel Displays
Advantages
–Large viewing angle
–Good for large-format displays
–Fairly bright
Disadvantages
–Expensive
–Large pixels (~1 mm versus ~0.2 mm)
–Phosphors gradually deplete
–Less bright than CRTs, using more power
Liquid Crystal Displays
 Liquid Crystal Display
 A transmissive technology
 Works by letting varying
amounts of a fixed-intensity
white backlight through an
active filter
 Organic crystals that align
themselves together
 When external force is
applied they realign
themselves
 This is used to change
polarisation and filter light
Liquid Crystal Displays
Liquid Crystal Displays
 Transmissive & reflective LCDs:
– LCDs act as light valves, not light emitters, and
thus rely on an external light source.
– Laptop screen: backlit, transmissive display
– Palm Pilot/Game Boy: reflective display
Advantages
 Small footprint (approx 1/6 of CRT)
 Light weight (typ. 1/5 of CRT)
 Low power consumption (typ. 1/4 of CRT)
 Completely flat screen - no geometrical errors
 Crisp pictures - digital and uniform colours
 No electromagnetic emission
 Fully digital signal processing possible
 Large screens (>20 inch) on desktops
Liquid Crystal Displays
Disadvantages
 High price (presently 3x CRT)
 Poor viewing angle (type. +/- 50 degrees)
 Low contrast and luminance (type. 1:100)
 Low luminance (Natural light) (type. 200 cd/m2)
Liquid Crystal Displays
Three-Dimensional Viewing Devices
Vibrating flexible mirror
Stereoscopic and virtual
-reality systems
-shutter glasses (with tracking)
-headset with tracking
-other VR devices
Holograms
NC-mills + soft material
Stereo-lithographic apparatus
(SLA)
Virtual reality = stimulation of the human senses to
simulate a fictive environment
eyes: private eye, head mounted displays (hmd)
ears: headphones, loudspeakers in hmd
tactile sense: data glove, data suit, treadmill
Virtual Reality Devices
•2 small screens display
•images for both eyes:
•high immersion degree
•head movement controls
•virtual camera
•artificial image only
•low resolution (e.g. 256 x 210)
•very expensive
•narrow view-angle
Head Mounted Display
ultrasound tracking device used with stereoscopic glasses to
track head position
Light Weight HMD
Interactive Walkthrough
Data Glove

Computer graphics power point slides lecture 02

  • 1.
    Computer GraphicsComputer Graphics Lecture02Lecture 02 Graphics SystemsGraphics Systems
  • 2.
    With the massivedevelopment in the field of computer graphics a broad range of graphics hardware and software systems are available. With personal computers… usage of variety of interactive input devices and graphics software packages Higher-quality applications… usage of special-purpose graphics hardware systems and technologies Introduction to Graphics Systems
  • 3.
     VIDEO DISPLAYDEVICES  RASTER-SCAN SYSTEMS  RANDOM-SCAN SYSTEMS  GRAPHICS MONITORS AND WORKSTATIONS  INPUT DEVICES  HARD-COPY DEVICES  GRAPHICS SOFTWARE Graphics Systems
  • 4.
     Refresh Cathode-RayTubes  Raster-Scan Displays  Random-Scan Displays  Color CRT Monitors  Direct-View Storage Tubes  Flat-Panel Displays  Three-Dimensional Viewing Devices Video Display Devices
  • 5.
    Refresh Cathode-Ray Tubes RefreshCRT  Control Grid  Focusing System  Focusing in High Precision System  Construction of Cathode-Ray Tubes  Persistence  Resolution  Aspect Ratio
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
    Refresh Cathode-Ray Tubes RefreshCRT  Control Grid  Focusing System  Focusing in High Precision System  Construction of Cathode-Ray Tubes  Persistence  Resolution  Aspect Ratio
  • 11.
  • 12.
    Raster-Scan Displays  RefreshBuffer or Frame Buffer  Pixel  Bitmap vs. Pixmap  Horizontal Retrace & Vertical Retrace  Interlaced vs. Non-interlaced Display
  • 13.
    Random-Scan Displays  VectorDisplay  Refresh Display File  Random-Scan vs. Raster-Scan
  • 14.
    Color CRT Monitors Beam Penetration Method  Shadow Mask Method
  • 15.
    CRT Displays Advantages  Fastresponse (high resolution possible)  Full colour (large modulation depth of E- beam)  Saturated and natural colours  Inexpensive, matured technology  Wide angle, high contrast and brightness Disadvantages  Large and heavy (typ. 70x70 cm, 15 kg)  High power consumption (typ. 140W)  Harmful DC and AC electric and magnetic fields  Flickering at 50-80 Hz (no memory effect)  Geometrical errors at edges
  • 16.
    Direct View StorageDevices  Primary Gun  Flood Gun  Advantages & Disadvantages
  • 17.
    Flat-Panel Displays  Properties Volume,Weight, Power  Emissive Display Plasma Panels  Non-Emissive Display Liquid Crystal Display
  • 18.
    Plasma-panel Displays  Similarin principle to fluorescent light tubes  Small gas-filled capsules are excited by electric field, emits UV light  UV excites phosphor  Phosphor relaxes, emits some other color
  • 19.
    Plasma-panel Displays  Twoglass plates separated by neon gas  Vertical and horizontal conductors  Very rugged  No refreshing  Screens can be transparent and overlay documents  Used to be available in monochrome (Orange)  Now available in colour
  • 20.
    Plasma-panel Displays Advantages –Large viewingangle –Good for large-format displays –Fairly bright Disadvantages –Expensive –Large pixels (~1 mm versus ~0.2 mm) –Phosphors gradually deplete –Less bright than CRTs, using more power
  • 21.
    Liquid Crystal Displays Liquid Crystal Display  A transmissive technology  Works by letting varying amounts of a fixed-intensity white backlight through an active filter  Organic crystals that align themselves together  When external force is applied they realign themselves  This is used to change polarisation and filter light
  • 22.
  • 23.
    Liquid Crystal Displays Transmissive & reflective LCDs: – LCDs act as light valves, not light emitters, and thus rely on an external light source. – Laptop screen: backlit, transmissive display – Palm Pilot/Game Boy: reflective display
  • 24.
    Advantages  Small footprint(approx 1/6 of CRT)  Light weight (typ. 1/5 of CRT)  Low power consumption (typ. 1/4 of CRT)  Completely flat screen - no geometrical errors  Crisp pictures - digital and uniform colours  No electromagnetic emission  Fully digital signal processing possible  Large screens (>20 inch) on desktops Liquid Crystal Displays
  • 25.
    Disadvantages  High price(presently 3x CRT)  Poor viewing angle (type. +/- 50 degrees)  Low contrast and luminance (type. 1:100)  Low luminance (Natural light) (type. 200 cd/m2) Liquid Crystal Displays
  • 26.
    Three-Dimensional Viewing Devices Vibratingflexible mirror Stereoscopic and virtual -reality systems -shutter glasses (with tracking) -headset with tracking -other VR devices Holograms NC-mills + soft material Stereo-lithographic apparatus (SLA)
  • 27.
    Virtual reality =stimulation of the human senses to simulate a fictive environment eyes: private eye, head mounted displays (hmd) ears: headphones, loudspeakers in hmd tactile sense: data glove, data suit, treadmill Virtual Reality Devices
  • 28.
    •2 small screensdisplay •images for both eyes: •high immersion degree •head movement controls •virtual camera •artificial image only •low resolution (e.g. 256 x 210) •very expensive •narrow view-angle Head Mounted Display
  • 29.
    ultrasound tracking deviceused with stereoscopic glasses to track head position Light Weight HMD
  • 30.
  • 31.