Computer-Graphics Fundamentals of Computer Graphics
1.
Fundamentals of
Computer Graphics
Thispresentation explores the core concepts of computer
graphics, from its diverse applications and display technologies
to input/output devices. We'll examine how computer graphics
impacts various fields, the evolution of display systems, and the
methods used to render images. Join us as we delve into the
fundamentals that drive the world of visual computing.
2.
Applications of ComputerGraphics
CAD
Computer-Aided Design is used in
architecture, engineering, and
product design for precise
modeling and simulation.
Entertainment
Computer graphics is central to
animation, video games, and
visual effects in movies.
Education and Training
Interactive simulations and e-
learning platforms rely heavily on
graphics.
Computer graphics is a core field in computer science with applications across many domains. It enables
graphical representation of complex scientific data, intuitive GUIs, and realistic VR/AR experiences.
3.
Video Display Devices
CathodeRay Tube (CRT)
Traditional monitors using electron beams to
illuminate phosphors on a screen.
Flat Panel Displays
Modern display systems that are thin and lightweight.
Video display devices are responsible for rendering and displaying images and graphics to the user. These include
traditional CRT monitors and modern flat panel displays, each with distinct characteristics and technologies.
4.
CRT Scanning Techniques
RasterScan
Displays images by scanning pixel by pixel in horizontal lines
from top to bottom.
Random Scan
Draws images using lines (vectors) directly, best suited for line
drawings.
CRT displays operate by directing an electron beam onto a phosphorescent screen to create images. They support two primary types
of scanning techniques: raster scan and random scan. Raster scan is ideal for complex images, while random scan is best for line
drawings.
5.
Direct View StorageTube
(DVST)
DVST is a type of CRT that retains the image without constant
refreshing. It stores the image using a secondary electron gun,
and once drawn, images remain until intentionally erased. It is
suitable for static displays, not for animation or dynamic content.
Image Retention
Retains image without
constant refreshing.
Static Displays
Suitable for static
displays, not dynamic
content.
Secondary Electron Gun
Stores the image using a secondary electron gun.
6.
Flat Panel Display
Technologies
LCD
Usesliquid crystals
and a backlight.
LED
More vibrant and
energy-efficient.
Plasma
Uses small cells
containing
electrically charged
gases.
Flat panel displays are slim and energy-efficient alternatives to
CRTs. These have become the standard in modern devices due to
their compact design and improved performance. Common types
include LCD, LED, and Plasma displays.
7.
Input/Output (I/O) Devices
1
InputDevices
Keyboard, mouse, graphic tablets, joysticks, touchscreens, 3D input devices.
2
Output Devices
Monitors, printers, plotters, VR headsets, haptic
devices.
I/O devices enable user interaction with graphic systems. Input devices include keyboards, mice, and graphic
tablets, while output devices include monitors, printers, and VR headsets. These devices are crucial for creating
and experiencing graphic content.
8.
Key Takeaways
Wide Applications
Computergraphics has wide-ranging applications from design to entertainment.
Display Evolution
Display devices have evolved from bulky CRTs to sleek flat panels.
Diverse Rendering
Raster and random scan systems offer different methods for rendering images.
Crucial I/O
I/O devices are crucial for creating and experiencing graphic content.
Computer graphics is a versatile field with applications spanning design,
entertainment, and science. Display technology has advanced significantly, and I/O
devices play a vital role in interacting with graphic systems.