Computer
Networking: A Top
DownApproach
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All material copyright 1996-2016
J.F Kurose and K.W. Ross, All Rights Reserved
7th
edition
Jim Kurose, Keith Ross
Pearson/Addison Wesley
April 2016
Chapter 3
Transport Layer
Transport Layer 2-1
2.
Transport Layer 3-2
Chapter3: Transport Layer
our goals:
understand principles
behind transport
layer services:
• multiplexing,
demultiplexing
• reliable data transfer
• flow control
• congestion control
learn about Internet
transport layer protocols:
• UDP: connectionless
transport
• TCP: connection-oriented
reliable transport
• TCP congestion control
3.
Transport Layer 3-3
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
4.
Transport Layer 3-4
Transportservices and protocols
provide logical communication
between app processes
running on different hosts
transport protocols run in
end systems
• send side: breaks app
messages into segments,
passes to network layer
• rcv side: reassembles
segments into messages,
passes to app layer
more than one transport
protocol available to apps
• Internet: TCP and UDP
applicatio
n
transport
network
data link
physical
l
o
g
i
c
a
l
e
n
d
-
e
n
d
t
r
a
n
s
p
o
r
t
applicatio
n
transport
network
data link
physical
5.
Transport Layer 3-5
Transportvs. network layer
network layer: logical
communication
between hosts
transport layer:
logical
communication
between processes
• relies on, enhances,
network layer
services
12 kids in Ann’s house sending
letters to 12 kids in Bill’s
house:
hosts = houses
processes = kids
app messages = letters in
envelopes
transport protocol = Ann
and Bill who demux to in-
house siblings
network-layer protocol =
postal service
household analogy:
6.
Transport Layer 3-6
Internettransport-layer protocols
reliable, in-order
delivery (TCP)
• congestion control
• flow control
• connection setup
unreliable, unordered
delivery: UDP
• no-frills extension of
“best-effort” IP
services not available:
• delay guarantees
• bandwidth guarantees
applicatio
n
transport
network
data link
physical
applicatio
n
transport
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
l
o
g
i
c
a
l
e
n
d
-
e
n
d
t
r
a
n
s
p
o
r
t
7.
Transport Layer 3-7
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
8.
Transport Layer 3-8
Multiplexing/demultiplexing
process
socket
useheader info to deliver
received segments to correct
socket
demultiplexing at receiver:
handle data from multiple
sockets, add transport header
(later used for demultiplexing)
multiplexing at sender:
transport
application
physical
link
network
P2
P1
transport
application
physical
link
network
P4
transport
application
physical
link
network
P3
9.
Transport Layer 3-9
Howdemultiplexing works
host receives IP datagrams
• each datagram has source IP address,
destination IP address
• each datagram carries one transport-
layer segment
• each segment has source, destination
port number
host uses IP addresses & port numbers
to direct segment to appropriate
socket
source port # dest port #
32 bits
application
data
(payload)
other header fields
TCP/UDP segment format
10.
Transport Layer 3-10
Connectionlessdemultiplexing
recall: created socket has
host-local port #:
DatagramSocket mySocket1
= new
DatagramSocket(12534);
when host receives UDP
segment:
• checks destination port #
in segment
• directs UDP segment to
socket with that port #
recall: when creating
datagram to send into
UDP socket, must specify
• destination IP address
• destination port #
IP datagrams with same
dest. port #, but different
source IP addresses
and/or source port
numbers will be directed
to same socket at dest
11.
Transport Layer 3-11
Connectionlessdemux: example
DatagramSocket serverSocket
= new DatagramSocket
(6428);
transport
application
physical
link
network
P3
transport
application
physical
link
network
P1
transport
application
physical
link
network
P4
DatagramSocket
mySocket1 = new
DatagramSocket
(5775);
DatagramSocket
mySocket2 = new
DatagramSocket
(9157);
source port: 9157
dest port: 6428
source port: 6428
dest port: 9157
source port: ?
dest port: ?
source port: ?
dest port: ?
12.
Transport Layer 3-12
Connection-orienteddemux
TCP socket identified
by 4-tuple:
• source IP address
• source port number
• dest IP address
• dest port number
demux: receiver uses all
four values to direct
segment to appropriate
socket
server host may support
many simultaneous TCP
sockets:
• each socket identified by
its own 4-tuple
web servers have
different sockets for
each connecting client
• non-persistent HTTP will
have different socket for
each request
13.
Transport Layer 3-13
Connection-orienteddemux: example
transport
application
physical
link
network
P3
transport
application
physical
link
P4
transport
application
physical
link
network
P2
source IP,port: A,9157
dest IP, port: B,80
source IP,port: B,80
dest IP,port: A,9157
host: IP
address A
host: IP
address C
network
P6
P5
P3
source IP,port: C,5775
dest IP,port: B,80
source IP,port: C,9157
dest IP,port: B,80
three segments, all destined to IP address: B,
dest port: 80 are demultiplexed to different sockets
server: IP
address B
14.
Transport Layer 3-14
Connection-orienteddemux: example
transport
application
physical
link
network
P3
transport
application
physical
link
transport
application
physical
link
network
P2
source IP,port: A,9157
dest IP, port: B,80
source IP,port: B,80
dest IP,port: A,9157
host: IP
address A
host: IP
address C
server: IP
address B
network
P3
source IP,port: C,5775
dest IP,port: B,80
source IP,port: C,9157
dest IP,port: B,80
P4
threaded server
15.
Transport Layer 3-15
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
16.
Transport Layer 3-16
UDP:User Datagram Protocol [RFC 768]
“no frills,” “bare bones”
Internet transport protocol
“best effort” service, UDP
segments may be:
• lost
• delivered out-of-order
to app
connectionless:
• no handshaking between
UDP sender, receiver
• each UDP segment
handled independently
of others
UDP use:
streaming multimedia
apps (loss tolerant, rate
sensitive)
DNS
SNMP
reliable transfer over
UDP:
add reliability at
application layer
application-specific error
recovery!
17.
Transport Layer 3-17
UDP:segment header
source port # dest port #
32 bits
application
data
(payload)
UDP segment format
length checksum
length, in bytes of
UDP segment,
including header
no connection
establishment (which can
add delay)
simple: no connection state
at sender, receiver
small header size
no congestion control:
UDP can blast away as fast
as desired
why is there a UDP?
18.
Transport Layer 3-18
UDPchecksum
sender:
treat segment contents,
including header fields, as
sequence of 16-bit
integers
checksum: addition (one’s
complement sum) of
segment contents
sender puts checksum
value into UDP checksum
field
receiver:
compute checksum of
received segment
check if computed checksum
equals checksum field value:
• NO - error detected
• YES - no error detected.
But maybe errors
nonetheless? More later ….
Goal: detect “errors” (e.g., flipped bits) in transmitted
segment
19.
Transport Layer 3-19
Internetchecksum: example
example: add two 16-bit integers
1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0
1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0
1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1
wraparound
sum
checksum
Note: when adding numbers, a carryout from the most
significant bit needs to be added to the result
* Check out the online interactive exercises for more
examples: http://gaia.cs.umass.edu/kurose_ross/interactive/
20.
Transport Layer 3-20
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
21.
Transport Layer 3-21
Principlesof reliable data
transfer
important in application, transport, link layers
• top-10 list of important networking topics!
characteristics of unreliable channel will determine complexity of reliable data transfer protocol
(rdt)
22.
Transport Layer 3-22
characteristics of unreliable channel will determine complexity of reliable data transfer protocol
(rdt)
Principles of reliable data
transfer
important in application, transport, link layers
• top-10 list of important networking topics!
23.
Transport Layer 3-23
characteristics of unreliable channel will determine complexity of reliable data transfer protocol
(rdt)
important in application, transport, link layers
• top-10 list of important networking topics!
Principles of reliable data
transfer
24.
Transport Layer 3-24
Reliabledata transfer: getting started
send
side
receive
side
rdt_send(): called from above,
(e.g., by app.). Passed data to
deliver to receiver upper layer
udt_send(): called by rdt,
to transfer packet over
unreliable channel to receiver
rdt_rcv(): called when packet
arrives on rcv-side of channel
deliver_data(): called by
rdt to deliver data to upper
25.
Transport Layer 3-25
we’ll:
incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt)
consider only unidirectional data transfer
• but control info will flow on both directions!
use finite state machines (FSM) to specify sender,
receiver
state
1
state
2
event causing state transition
actions taken on state transition
state: when in this
“state” next state
uniquely
determined by next
event
event
actions
Reliable data transfer: getting started
26.
Transport Layer 3-26
rdt1.0:reliable transfer over a reliable channel
underlying channel perfectly reliable
• no bit errors
• no loss of packets
separate FSMs for sender, receiver:
• sender sends data into underlying channel
• receiver reads data from underlying channel
Wait for
call from
above packet = make_pkt(data)
udt_send(packet)
rdt_send(data)
extract (packet,data)
deliver_data(data)
Wait for
call from
below
rdt_rcv(packet)
sender receiver
27.
Transport Layer 3-27
underlying channel may flip bits in packet
• checksum to detect bit errors
the question: how to recover from errors:
• acknowledgements (ACKs): receiver explicitly tells sender
that pkt received OK
• negative acknowledgements (NAKs): receiver explicitly tells
sender that pkt had errors
• sender retransmits pkt on receipt of NAK
new mechanisms in rdt2.0 (beyond rdt1.0):
• error detection
• receiver feedback: control msgs (ACK,NAK) rcvr-
>sender
rdt2.0: channel with bit errors
How do humans recover from “errors”
during conversation?
28.
Transport Layer 3-28
underlying channel may flip bits in packet
• checksum to detect bit errors
the question: how to recover from errors:
• acknowledgements (ACKs): receiver explicitly tells sender
that pkt received OK
• negative acknowledgements (NAKs): receiver explicitly tells
sender that pkt had errors
• sender retransmits pkt on receipt of NAK
new mechanisms in rdt2.0 (beyond rdt1.0):
• error detection
• feedback: control msgs (ACK,NAK) from receiver to
sender
rdt2.0: channel with bit errors
29.
Transport Layer 3-29
rdt2.0:FSM specification
Wait for
call from
above
sndpkt = make_pkt(data, checksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
Wait for
ACK or
NAK
Wait for
call from
below
sender
receiver
rdt_send(data)
30.
Transport Layer 3-30
rdt2.0:operation with no errors
Wait for
call from
above
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
Wait for
ACK or
NAK
Wait for
call from
below
rdt_send(data)
31.
Transport Layer 3-31
rdt2.0:error scenario
Wait for
call from
above
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
Wait for
ACK or
NAK
Wait for
call from
below
rdt_send(data)
32.
Transport Layer 3-32
rdt2.0has a fatal flaw!
what happens if
ACK/NAK corrupted?
sender doesn’t know what
happened at receiver!
can’t just retransmit:
possible duplicate
handling duplicates:
sender retransmits current
pkt if ACK/NAK corrupted
sender adds sequence
number to each pkt
receiver discards (doesn’t
deliver up) duplicate pkt
stop and wait
sender sends one packet,
then waits for receiver
response
33.
Transport Layer 3-33
rdt2.1:sender, handles garbled ACK/NAKs
Wait for
call 0 from
above
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_send(data)
Wait for
ACK or
NAK 0 udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isNAK(rcvpkt) )
sndpkt = make_pkt(1, data, checksum)
udt_send(sndpkt)
rdt_send(data)
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isNAK(rcvpkt) )
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt)
Wait for
call 1 from
above
Wait for
ACK or
NAK 1
Transport Layer 3-35
rdt2.1:discussion
sender:
seq # added to pkt
two seq. #’s (0,1) will
suffice. Why?
must check if received
ACK/NAK corrupted
twice as many states
• state must “remember”
whether “expected”
pkt should have seq #
of 0 or 1
receiver:
must check if received
packet is duplicate
• state indicates whether
0 or 1 is expected pkt
seq #
note: receiver can not
know if its last
ACK/NAK received
OK at sender
36.
Transport Layer 3-36
rdt2.2:a NAK-free protocol
same functionality as rdt2.1, using ACKs only
instead of NAK, receiver sends ACK for last pkt
received OK
• receiver must explicitly include seq # of pkt being ACKed
duplicate ACK at sender results in same action as
NAK: retransmit current pkt
37.
Transport Layer 3-37
rdt2.2:sender, receiver fragments
Wait for
call 0 from
above
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_send(data)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isACK(rcvpkt,1) )
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt,0)
Wait for
ACK
0
sender FSM
fragment
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK1, chksum)
udt_send(sndpkt)
Wait for
0 from
below
rdt_rcv(rcvpkt) &&
(corrupt(rcvpkt) ||
has_seq1(rcvpkt))
udt_send(sndpkt)
receiver FSM
fragment
38.
Transport Layer 3-38
rdt3.0:channels with errors and loss
new assumption:
underlying channel can
also lose packets (data,
ACKs)
• checksum, seq. #,
ACKs, retransmissions
will be of help … but
not enough
approach: sender waits
“reasonable” amount of
time for ACK
retransmits if no ACK
received in this time
if pkt (or ACK) just delayed
(not lost):
• retransmission will be
duplicate, but seq. #’s
already handles this
• receiver must specify seq
# of pkt being ACKed
requires countdown timer
Transport Layer 3-42
Performanceof rdt3.0
rdt3.0 is correct, but performance stinks
e.g.: 1 Gbps link, 15 ms prop. delay, 8000 bit packet:
U sender: utilization – fraction of time sender busy sending
U
sender =
.008
30.008
= 0.00027
L / R
RTT + L / R
=
if RTT=30 msec, 1KB pkt every 30 msec: 33kB/sec thruput
over 1 Gbps link
network protocol limits use of physical resources!
Dtrans =
L
R
8000 bits
109
bits/sec
= = 8 microsecs
43.
Transport Layer 3-43
rdt3.0:stop-and-wait operation
first packet bit transmitted, t = 0
sender receiver
RTT
last packet bit transmitted, t = L / R
first packet bit arrives
last packet bit arrives, send
ACK
ACK arrives, send next
packet, t = RTT + L / R
U
sender =
.008
30.008
= 0.00027
L / R
RTT + L / R
=
44.
Transport Layer 3-44
Pipelinedprotocols
pipelining: sender allows multiple, “in-flight”, yet-
to-be-acknowledged pkts
• range of sequence numbers must be increased
• buffering at sender and/or receiver
two generic forms of pipelined protocols: go-Back-N,
selective repeat
45.
Transport Layer 3-45
Pipelining:increased utilization
first packet bit transmitted, t = 0
sender receiver
RTT
last bit transmitted, t = L / R
first packet bit arrives
last packet bit arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
last bit of 2nd
packet arrives, send ACK
last bit of 3rd
packet arrives, send ACK
3-packet pipelining increases
utilization by a factor of 3!
U
sender =
.0024
30.008
= 0.00081
3L / R
RTT + L / R
=
46.
Transport Layer 3-46
Pipelinedprotocols: overview
Go-back-N:
sender can have up to
N unacked packets in
pipeline
receiver only sends
cumulative ack
• doesn’t ack packet if
there’s a gap
sender has timer for
oldest unacked packet
• when timer expires,
retransmit all unacked
packets
Selective Repeat:
sender can have up to N
unack’ed packets in
pipeline
rcvr sends individual ack
for each packet
sender maintains timer
for each unacked packet
• when timer expires,
retransmit only that
unacked packet
47.
Transport Layer 3-47
Go-Back-N:sender
k-bit seq # in pkt header
“window” of up to N, consecutive unack’ed pkts allowed
ACK(n): ACKs all pkts up to, including seq # n - “cumulative
ACK”
• may receive duplicate ACKs (see receiver)
timer for oldest in-flight pkt
timeout(n): retransmit packet n and all higher seq # pkts in
window
Transport Layer 3-51
Selectiverepeat
receiver individually acknowledges all correctly
received pkts
• buffers pkts, as needed, for eventual in-order delivery
to upper layer
sender only resends pkts for which ACK not
received
• sender timer for each unACKed pkt
sender window
• N consecutive seq #’s
• limits seq #s of sent, unACKed pkts
Transport Layer 3-53
Selectiverepeat
data from above:
if next available seq # in
window, send pkt
timeout(n):
resend pkt n, restart timer
ACK(n) in [sendbase,sendbase+N]:
mark pkt n as received
if n smallest unACKed pkt,
advance window base to
next unACKed seq #
sender
pkt n in [rcvbase, rcvbase+N-1]
send ACK(n)
out-of-order: buffer
in-order: deliver (also
deliver buffered, in-order
pkts), advance window to
next not-yet-received pkt
pkt n in [rcvbase-N,rcvbase-1]
ACK(n)
otherwise:
ignore
receiver
Transport Layer 3-55
Selectiverepeat:
dilemma
example:
seq #’s: 0, 1, 2, 3
window size=3
receiver window
(after receipt)
sender window
(after receipt)
0 1 2 3 0 1 2
0 1 2 3 0 1 2
0 1 2 3 0 1 2
pkt0
pkt1
pkt2
0 1 2 3 0 1 2 pkt0
timeout
retransmit pkt0
0 1 2 3 0 1 2
0 1 2 3 0 1 2
0 1 2 3 0 1 2
X
X
X
will accept packet
with seq number 0
(b) oops!
0 1 2 3 0 1 2
0 1 2 3 0 1 2
0 1 2 3 0 1 2
pkt0
pkt1
pkt2
0 1 2 3 0 1 2
pkt0
0 1 2 3 0 1 2
0 1 2 3 0 1 2
0 1 2 3 0 1 2
X
will accept packet
with seq number 0
0 1 2 3 0 1 2 pkt3
(a) no problem
receiver can’t see sender side.
receiver behavior identical in both cases!
something’s (very) wrong!
receiver sees no
difference in two
scenarios!
duplicate data
accepted as new in (b)
Q: what relationship
between seq # size
and window size to
avoid problem in (b)?
56.
Transport Layer 3-56
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
57.
Transport Layer 3-57
TCP:Overview RFCs: 793,1122,1323, 2018, 2581
full duplex data:
• bi-directional data flow
in same connection
• MSS: maximum segment
size
connection-oriented:
• handshaking (exchange
of control msgs) inits
sender, receiver state
before data exchange
flow controlled:
• sender will not
overwhelm receiver
point-to-point:
• one sender, one receiver
reliable, in-order byte
steam:
• no “message boundaries
”
pipelined:
• TCP congestion and
flow control set window
size
58.
Transport Layer 3-58
TCPsegment structure
source port # dest port #
32 bits
application
data
(variable length)
sequence number
acknowledgement number
receive window
Urg data pointer
checksum
F
S
R
P
A
U
head
len
not
used
options (variable length)
URG: urgent data
(generally not used)
ACK: ACK #
valid
PSH: push data now
(generally not used)
RST, SYN, FIN:
connection estab
(setup, teardown
commands)
# bytes
rcvr willing
to accept
counting
by bytes
of data
(not segments!)
Internet
checksum
(as in UDP)
59.
Transport Layer 3-59
TCPseq. numbers, ACKs
sequence numbers:
• byte stream “number” of
first byte in segment’s
data
acknowledgements:
• seq # of next byte
expected from other side
• cumulative ACK
Q: how receiver handles
out-of-order segments
• A: TCP spec doesn’t say,
- up to implementor source port # dest port #
sequence number
acknowledgement number
checksum
rwnd
urg pointer
incoming segment to sender
A
sent
ACKed
sent, not-
yet ACKed
(“in-flight”)
usable
but not
yet sent
not
usable
window size
N
sender sequence number space
source port # dest port #
sequence number
acknowledgement number
checksum
rwnd
urg pointer
outgoing segment from sender
60.
Transport Layer 3-60
TCPseq. numbers, ACKs
User
types
‘C’
host ACKs
receipt
of echoed
‘C’
host ACKs
receipt of
‘C’, echoes
back ‘C’
simple telnet scenario
Host B
Host A
Seq=42, ACK=79, data = ‘C’
Seq=79, ACK=43, data = ‘C’
Seq=43, ACK=80
61.
Transport Layer 3-61
TCPround trip time, timeout
Q: how to set TCP
timeout value?
longer than RTT
• but RTT varies
too short: premature
timeout, unnecessary
retransmissions
too long: slow reaction
to segment loss
Q: how to estimate RTT?
SampleRTT: measured
time from segment
transmission until ACK
receipt
• ignore retransmissions
SampleRTT will vary, want
estimated RTT “smoother”
• average several recent
measurements, not just
current SampleRTT
62.
Transport Layer 3-62
RTT:gaia.cs.umass.edu to fantasia.eurecom.fr
100
150
200
250
300
350
1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
time (seconnds)
RTT
(milliseconds)
SampleRTT Estimated RTT
EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT
exponential weighted moving average
influence of past sample decreases exponentially fast
typical value: = 0.125
TCP round trip time, timeout
RTT
(milliseconds)
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
sampleRTT
EstimatedRTT
time
63.
Transport Layer 3-63
timeout interval: EstimatedRTT plus “safety margin”
• large variation in EstimatedRTT -> larger safety margin
estimate SampleRTT deviation from EstimatedRTT:
DevRTT = (1-)*DevRTT +
*|SampleRTT-EstimatedRTT|
TCP round trip time, timeout
(typically, = 0.25)
TimeoutInterval = EstimatedRTT + 4*DevRTT
estimated RTT “safety margin”
* Check out the online interactive exercises for more
examples: http://gaia.cs.umass.edu/kurose_ross/interactive/
64.
Transport Layer 3-64
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
65.
Transport Layer 3-65
TCPreliable data transfer
TCP creates rdt service
on top of IP’s unreliable
service
• pipelined segments
• cumulative acks
• single retransmission
timer
retransmissions
triggered by:
• timeout events
• duplicate acks
let’s initially consider
simplified TCP sender:
• ignore duplicate acks
• ignore flow control,
congestion control
66.
Transport Layer 3-66
TCPsender events:
data rcvd from app:
create segment with
seq #
seq # is byte-stream
number of first data
byte in segment
start timer if not
already running
• think of timer as for
oldest unacked segment
• expiration interval:
TimeOutInterval
timeout:
retransmit segment
that caused timeout
restart timer
ack rcvd:
if ack acknowledges
previously unacked
segments
• update what is known
to be ACKed
• start timer if there are
still unacked segments
67.
Transport Layer 3-67
TCPsender (simplified)
wait
for
event
NextSeqNum = InitialSeqNum
SendBase = InitialSeqNum
create segment, seq. #: NextSeqNum
pass segment to IP (i.e., “send”)
NextSeqNum = NextSeqNum + length(data)
if (timer currently not running)
start timer
data received from application above
retransmit not-yet-acked
segment with smallest
seq. #
start timer
timeout
if (y > SendBase) {
SendBase = y
/* SendBase–1: last cumulatively ACKed byte */
if (there are currently not-yet-acked segments)
start timer
else stop timer
}
ACK received, with ACK field value y
68.
Transport Layer 3-68
TCP:retransmission scenarios
lost ACK scenario
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
Seq=92, 8 bytes of data
X
timeo
ut
ACK=100
premature timeout
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
Seq=92, 8
bytes of data
timeo
ut
ACK=120
Seq=100, 20 bytes of data
ACK=120
SendBase=100
SendBase=120
SendBase=120
SendBase=92
69.
Transport Layer 3-69
TCP:retransmission scenarios
X
cumulative ACK
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
Seq=120, 15 bytes of data
timeo
ut
Seq=100, 20 bytes of data
ACK=120
70.
Transport Layer 3-70
TCPACK generation [RFC 1122, RFC 2581]
event at receiver
arrival of in-order segment with
expected seq #. All data up to
expected seq # already ACKed
arrival of in-order segment with
expected seq #. One other
segment has ACK pending
arrival of out-of-order segment
higher-than-expect seq. # .
Gap detected
arrival of segment that
partially or completely fills gap
TCP receiver action
delayed ACK. Wait up to 500ms
for next segment. If no next segment,
send ACK
immediately send single cumulative
ACK, ACKing both in-order segments
immediately send duplicate ACK,
indicating seq. # of next expected byte
immediate send ACK, provided that
segment starts at lower end of gap
71.
Transport Layer 3-71
TCPfast retransmit
time-out period often
relatively long:
• long delay before
resending lost packet
detect lost segments
via duplicate ACKs.
• sender often sends
many segments back-
to-back
• if segment is lost, there
will likely be many
duplicate ACKs.
if sender receives 3
ACKs for same data
(“triple duplicate ACKs”),
resend unacked
segment with smallest
seq #
likely that unacked
segment lost, so don’t
wait for timeout
TCP fast retransmit
(“triple duplicate ACKs”),
72.
Transport Layer 3-72
X
fastretransmit after sender
receipt of triple duplicate ACK
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
timeo
ut
ACK=100
ACK=100
ACK=100
TCP fast retransmit
Seq=100, 20 bytes of data
Seq=100, 20 bytes of data
73.
Transport Layer 3-73
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
74.
Transport Layer 3-74
TCPflow control
application
process
TCP socket
receiver buffers
TCP
code
IP
code
application
OS
receiver protocol stack
application may
remove data from
TCP socket buffers ….
… slower than TCP
receiver is
delivering
(sender is sending)
from sender
receiver controls sender, so
sender won’t overflow
receiver’s buffer by transmitting
too much, too fast
flow control
75.
Transport Layer 3-75
TCPflow control
buffered data
free buffer space
rwnd
RcvBuffer
TCP segment payloads
to application process
receiver “advertises” free
buffer space by including
rwnd value in TCP header
of receiver-to-sender
segments
• RcvBuffer size set via
socket options (typical default
is 4096 bytes)
• many operating systems
autoadjust RcvBuffer
sender limits amount of
unacked (“in-flight”) data to
receiver’s rwnd value
guarantees receive buffer
will not overflow
receiver-side buffering
76.
Transport Layer 3-76
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
77.
Transport Layer 3-77
ConnectionManagement
before exchanging data, sender/receiver “handshake”:
agree to establish connection (each knowing the other willing
to establish connection)
agree on connection parameters
connection state: ESTAB
connection variables:
seq # client-to-server
server-to-client
rcvBuffer size
at server,client
application
network
connection state: ESTAB
connection Variables:
seq # client-to-server
server-to-client
rcvBuffer size
at server,client
application
network
Socket clientSocket =
newSocket("hostname","port
number");
Socket connectionSocket =
welcomeSocket.accept();
78.
Transport Layer 3-78
Q:will 2-way handshake always
work in network?
variable delays
retransmitted messages (e.g.
req_conn(x)) due to message loss
message reordering
can’t “see” other side
2-way handshake:
Let’s talk
OK
ESTAB
ESTAB
choose x
req_conn(x)
ESTAB
ESTAB
acc_conn(x)
Agreeing to establish a connection
79.
Transport Layer 3-79
Agreeingto establish a connection
2-way handshake failure scenarios:
retransmit
req_conn(x
)
ESTAB
req_conn(x)
half open connection!
(no client!)
client
terminate
s
server
forgets x
connection
x completes
retransmit
req_conn(x
)
ESTAB
req_conn(x)
data(x+1)
retransmit
data(x+1)
accept
data(x+1)
choose x
req_conn(x)
ESTAB
ESTAB
acc_conn(x)
client
terminate
s
ESTAB
choose x
req_conn(x)
ESTAB
acc_conn(x)
data(x+1) accept
data(x+1)
connection
x completes server
forgets x
80.
Transport Layer 3-80
TCP3-way handshake
SYNbit=1, Seq=x
choose init seq num, x
send TCP SYN msg
ESTAB
SYNbit=1, Seq=y
ACKbit=1; ACKnum=x+1
choose init seq num, y
send TCP SYNACK
msg, acking SYN
ACKbit=1, ACKnum=y+1
received SYNACK(x)
indicates server is live;
send ACK for SYNACK;
this segment may contain
client-to-server data
received ACK(y)
indicates client is live
SYNSENT
ESTAB
SYN RCVD
client state
LISTEN
server state
LISTEN
81.
Transport Layer 3-81
TCP3-way handshake: FSM
closed
listen
SYN
rcvd
SYN
sent
ESTAB
Socket clientSocket =
newSocket("hostname","port
number");
SYN(seq=x)
Socket connectionSocket =
welcomeSocket.accept();
SYN(x)
SYNACK(seq=y,ACKnum=x+1)
create new socket for
communication back to client
SYNACK(seq=y,ACKnum=x+1)
ACK(ACKnum=y+1)
ACK(ACKnum=y+1)
82.
Transport Layer 3-82
TCP:closing a connection
client, server each close their side of connection
• send TCP segment with FIN bit = 1
respond to received FIN with ACK
• on receiving FIN, ACK can be combined with own FIN
simultaneous FIN exchanges can be handled
83.
Transport Layer 3-83
FIN_WAIT_2
CLOSE_WAIT
FINbit=1,seq=y
ACKbit=1; ACKnum=y+1
ACKbit=1; ACKnum=x+1
wait for server
close
can still
send data
can no longer
send data
LAST_ACK
CLOSED
TIMED_WAIT
timed wait
for 2*max
segment lifetime
CLOSED
TCP: closing a connection
FIN_WAIT_1 FINbit=1, seq=x
can no longer
send but can
receive data
clientSocket.close()
client state server state
ESTAB
ESTAB
84.
Transport Layer 3-84
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
85.
Transport Layer 3-85
congestion:
informally: “too many sources sending too much
data too fast for network to handle”
different from flow control!
manifestations:
• lost packets (buffer overflow at routers)
• long delays (queueing in router buffers)
a top-10 problem!
Principles of congestion control
86.
Transport Layer 3-86
Causes/costsof congestion: scenario 1
two senders, two
receivers
one router, infinite buffers
output link capacity: R
no retransmission
maximum per-connection
throughput: R/2
unlimited shared
output link buffers
Host A
original data: in
Host B
throughput:out
R/2
R/2
out
in R/2
delay in
large delays as arrival rate,
in, approaches capacity
87.
Transport Layer 3-87
one router, finite buffers
sender retransmission of timed-out packet
• application-layer input = application-layer output:in = out
• transport-layer input includes retransmissions :in in
finite shared output
link buffers
Host A
in : original data
Host B
out
'in: original data, plus
retransmitted data
‘
Causes/costs of congestion: scenario 2
88.
Transport Layer 3-88
idealization:perfect
knowledge
sender sends only when
router buffers available
finite shared output
link buffers
in : original data
out
'in: original data, plus
retransmitted data
copy
free buffer space!
R/2
R/2
out
in
Causes/costs of congestion: scenario 2
Host B
A
89.
Transport Layer 3-89
in: original data
out
'in: original data, plus
retransmitted data
copy
no buffer space!
Idealization: known loss
packets can be lost,
dropped at router due to
full buffers
sender only resends if
packet known to be lost
Causes/costs of congestion: scenario 2
A
Host B
90.
Transport Layer 3-90
in: original data
out
'in: original data, plus
retransmitted data
free buffer space!
Causes/costs of congestion: scenario 2
Idealization: known loss
packets can be lost,
dropped at router due to
full buffers
sender only resends if
packet known to be lost
R/2
R/2
in
out
when sending at R/2,
some packets are
retransmissions but
asymptotic goodput
is still R/2 (why?)
A
Host B
91.
Transport Layer 3-91
A
in
out
'in
copy
freebuffer space!
timeout
R/2
R/2
in
out
when sending at R/2,
some packets are
retransmissions
including duplicated
that are delivered!
Host B
Realistic: duplicates
packets can be lost, dropped
at router due to full buffers
sender times out prematurely,
sending two copies, both of
which are delivered
Causes/costs of congestion: scenario 2
92.
Transport Layer 3-92
R/2
out
whensending at R/2,
some packets are
retransmissions
including duplicated
that are delivered!
“costs” of congestion:
more work (retrans) for given “goodput”
unneeded retransmissions: link carries multiple copies of pkt
• decreasing goodput
R/2
in
Causes/costs of congestion: scenario 2
Realistic: duplicates
packets can be lost, dropped
at router due to full buffers
sender times out prematurely,
sending two copies, both of
which are delivered
93.
Transport Layer 3-93
four senders
multihop paths
timeout/retransmit
Q: what happens as in and in
’
increase ?
finite shared output
link buffers
Host A out
Causes/costs of congestion: scenario 3
Host B
Host C
Host D
in : original data
'in: original data, plus
retransmitted data
A: as red in
’
increases, all arriving
blue pkts at upper queue are
dropped, blue throughput 0
94.
Transport Layer 3-94
another“cost” of congestion:
when packet dropped, any “upstream
transmission capacity used for that packet was
wasted!
Causes/costs of congestion: scenario 3
C/2
C/2
out
in
’
95.
Transport Layer 3-95
Chapter3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
• segment structure
• reliable data transfer
• flow control
• connection management
3.6 principles of congestion
control
3.7 TCP congestion control
96.
Transport Layer 3-96
TCPcongestion control: additive increase
multiplicative decrease
approach: sender increases transmission rate (window
size), probing for usable bandwidth, until loss occurs
• additive increase: increase cwnd by 1 MSS every
RTT until loss detected
• multiplicative decrease: cut cwnd in half after loss
cwnd:
TCP
sender
congestion
window
size
AIMD saw tooth
behavior: probing
for bandwidth
additively increase window size …
…. until loss occurs (then cut window in half)
time
97.
Transport Layer 3-97
TCPCongestion Control: details
sender limits transmission:
cwnd is dynamic, function of
perceived network congestion
TCP sending rate:
roughly: send cwnd
bytes, wait RTT for
ACKS, then send
more bytes
last byte
ACKed sent, not-
yet ACKed
(“in-flight”)
last byte
sent
cwnd
LastByteSent-
LastByteAcked
< cwnd
sender sequence number space
rate ~
~
cwnd
RTT
bytes/sec
98.
Transport Layer 3-98
TCPSlow Start
when connection begins,
increase rate
exponentially until first
loss event:
• initially cwnd = 1 MSS
• double cwnd every RTT
• done by incrementing
cwnd for every ACK
received
summary: initial rate is
slow but ramps up
exponentially fast
Host A
one segment
RTT
Host B
time
two segments
four segments
99.
Transport Layer 3-99
TCP:detecting, reacting to loss
loss indicated by timeout:
• cwnd set to 1 MSS;
• window then grows exponentially (as in slow start) to threshold, then grows linearly
loss indicated by 3 duplicate ACKs: TCP RENO
• dup ACKs indicate network capable of delivering some segments
• cwnd is cut in half window then grows linearly
TCP Tahoe always sets cwnd to 1 (timeout or 3 duplicate acks)
100.
Transport Layer 3-100
Q:when should the
exponential increase
switch to linear?
A: when cwnd gets to
1/2 of its value before
timeout.
Implementation:
variable ssthresh
on loss event, ssthresh
is set to 1/2 of cwnd just
before loss event
TCP: switching from slow start to CA
* Check out the online interactive exercises for more
examples: http://gaia.cs.umass.edu/kurose_ross/interactive/
Transport Layer 3-102
TCPthroughput
avg. TCP thruput as function of window size, RTT?
• ignore slow start, assume always data to send
W: window size (measured in bytes) where loss occurs
• avg. window size (# in-flight bytes) is ¾ W
• avg. thruput is 3/4W per RTT
W
W/2
avg TCP thruput =
3
4
W
RTT
bytes/sec
103.
Transport Layer 3-103
TCPFutures: TCP over “long, fat pipes”
example: 1500 byte segments, 100ms RTT, want
10 Gbps throughput
requires W = 83,333 in-flight segments
throughput in terms of segment loss probability, L
[Mathis 1997]:
➜ to achieve 10 Gbps throughput, need a loss rate of L =
2·10-10
– a very small loss rate!
new versions of TCP for high-speed
TCP throughput =
1.22 . MSS
RTT L
104.
Transport Layer 3-104
fairnessgoal: if K TCP sessions share same
bottleneck link of bandwidth R, each should have
average rate of R/K
TCP connection 1
bottleneck
router
capacity R
TCP Fairness
TCP connection 2
105.
Transport Layer 3-105
Whyis TCP fair?
two competing sessions:
additive increase gives slope of 1, as throughout increases
multiplicative decrease decreases throughput proportionally
R
R
equal bandwidth share
Connection 1 throughput
Connection
2
throughput
congestion avoidance: additive increase
loss: decrease window by factor of 2
congestion avoidance: additive increase
loss: decrease window by factor of 2
106.
Transport Layer 3-106
Fairness(more)
Fairness and UDP
multimedia apps often
do not use TCP
• do not want rate
throttled by congestion
control
instead use UDP:
• send audio/video at
constant rate, tolerate
packet loss
Fairness, parallel TCP
connections
application can open
multiple parallel
connections between two
hosts
web browsers do this
e.g., link of rate R with 9
existing connections:
• new app asks for 1 TCP, gets
rate R/10
• new app asks for 11 TCPs, gets
R/2
107.
Transport Layer 3-107
network-assistedcongestion control:
two bits in IP header (ToS field) marked by network router to
indicate congestion
congestion indication carried to receiving host
receiver (seeing congestion indication in IP datagram) ) sets ECE bit
on receiver-to-sender ACK segment to notify sender of congestion
Explicit Congestion Notification (ECN)
source
application
transport
network
link
physical
destination
application
transport
network
link
physical
ECN=00 ECN=11
ECE=1
IP datagram
TCP ACK segment
108.
Transport Layer 3-108
Chapter3: summary
principles behind transport
layer services:
• multiplexing, demultiplexing
• reliable data transfer
• flow control
• congestion control
instantiation, implementation
in the Internet
• UDP
• TCP
next:
leaving the network
“edge” (application,
transport layers)
into the network
“core”
two network layer
chapters:
• data plane
• control plane
Editor's Notes
#19 Kurose and Ross forgot to say anything about wrapping the carry and adding it to low order bit