Blender –animation software
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Aayushi Jain
b.sc. (G.A.)
• Blender is a professional, free and open-
source 3D computer graphics software toolset
used for creating animated films, visual
effects, art, 3D printed models, interactive 3D
applications and video gamese engine.
• . Blender's features include 3D modeling, UV
unwrapping, texturing, raster graphics
editing, rigging and skinning, fluid and smoke
simulation, particle simulation, soft
bodysimulation, sculpting, animating, match
moving, camera tracking, rendering, motion
graphics, video editing and compositing. It
also features an integrated gam
History
• 1.Suzanne
• 2.Clones
Rendering and ray tracing
• 1GPU rendering
• 2Integrator
• 3Open Shading Language
• 4Materials
• 5Demo reels
Use in media industry
• Blender started out as an in-house tool for
NeoGeo, a Dutch commercial animation
company.Blender has been used for television
commercials in several parts of the world
including Australia, Iceland, Brazil, Russia
and Sweden.
• Blender is used by NASA for publicly available
3D models. Many 3D models on NASA's 3D
resources page are in a native .blend format.
• NASA also used Blender and Blend4Web to
develop an interactive web application to
celebrate the 3rd anniversary of
the Curiosity roverlanding on Mars. This
app makes it possible to operate the rover,
control its cameras and the robotic arm and
reproduces some of the prominent events of
the Mars Science Laboratory mission. The
application was presented at the beginning of
the WebGL section on SIGGRAPH 2015.
• The first large professional project that used
Blender was Spider-Man 2, where it was
primarily used to create animatics and pre-
visualizations for the storyboard department.
• As an animatic artist working in the
storyboard department of Spider-Man 2, I
used Blender's 3D modeling and character
animation tools to enhance the storyboards,
re-creating sets and props, and putting into
motion action and camera moves in 3D space
to help make Sam Raimi's vision as clear to
other departments as possible.[65] – Anthony
Zierhut,[66] Animatic Artist, Los Angeles.
Click the image

blender animation software

  • 1.
  • 2.
    • Blender isa professional, free and open- source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video gamese engine.
  • 3.
    • . Blender'sfeatures include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft bodysimulation, sculpting, animating, match moving, camera tracking, rendering, motion graphics, video editing and compositing. It also features an integrated gam
  • 4.
    History • 1.Suzanne • 2.Clones Renderingand ray tracing • 1GPU rendering • 2Integrator • 3Open Shading Language • 4Materials • 5Demo reels
  • 5.
    Use in mediaindustry • Blender started out as an in-house tool for NeoGeo, a Dutch commercial animation company.Blender has been used for television commercials in several parts of the world including Australia, Iceland, Brazil, Russia and Sweden. • Blender is used by NASA for publicly available 3D models. Many 3D models on NASA's 3D resources page are in a native .blend format.
  • 6.
    • NASA alsoused Blender and Blend4Web to develop an interactive web application to celebrate the 3rd anniversary of the Curiosity roverlanding on Mars. This app makes it possible to operate the rover, control its cameras and the robotic arm and reproduces some of the prominent events of the Mars Science Laboratory mission. The application was presented at the beginning of the WebGL section on SIGGRAPH 2015.
  • 7.
    • The firstlarge professional project that used Blender was Spider-Man 2, where it was primarily used to create animatics and pre- visualizations for the storyboard department. • As an animatic artist working in the storyboard department of Spider-Man 2, I used Blender's 3D modeling and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3D space to help make Sam Raimi's vision as clear to other departments as possible.[65] – Anthony Zierhut,[66] Animatic Artist, Los Angeles.
  • 8.