APPLICATION
SOFTWARE
PROTOTYPING
AGENDA
• Introduction to Software Prototyping
• Types of Prototyping
• Prototyping Methods
• Benefits of Prototyping
• Common Tools for Prototyping
• Example of Prototyping
2
INTRODUCTION TO
SOFTWARE
PROTOTYPING
DEFINITION, PURPOSE AND GOALS
• Software prototyping refers to the process of creating an early
model or simulation of a software application to visualize, test,
and refine ideas before full-scale development.
• Prototypes can range from simple sketches (low-fidelity) to fully
interactive models (high-fidelity).
• The primary purpose of prototyping is to gather user feedback,
clarify requirements, and explore design concepts, ensuring that
the final product aligns closely with user needs.
4
DEFINITION, PURPOSE AND GOALS
• Prototyping is the process of creating an early model or
representation of a software application to explore ideas, test
functionality, and gather user feedback. It serves as a tangible way
to visualize and iterate on design concepts before the final product
is built. Prototypes can vary in fidelity, ranging from low-fidelity
versions (like sketches or wireframes) to high-fidelity versions (like
interactive applications that closely resemble the finished product).
The primary goals of prototyping include:
• Exploration of Ideas: Helping teams visualize and assess different
design approaches.
• User Involvement: Engaging users in the design process to ensure
their needs and preferences are met.
• Feedback Gathering: Allowing for early testing of features and
usability, leading to informed adjustments.
5
DIFFERENTIATING BETWEEN PROTOTYPES
AND FINAL PRODUCTS
6
TYPES OF
PROTOTYPING
TYPES OF PROTOTYPING
1. Throwaway/Rapid Prototyping
•Description: Quickly developed models
created to test specific features or
concepts. These prototypes are typically
discarded after the feedback is collected.
•Example: A team sketches a new user
interface for a mobile app using paper
prototypes. They conduct user testing
sessions to gather feedback on layout and
navigation, then discard the sketches to
develop a more refined version based on
insights.
2. Evolutionary Prototyping
•Description: Prototypes that are built, tested,
and gradually improved over time until they
evolve into the final product. This approach
emphasizes continuous user feedback.
•Example: A web-based project management
tool starts with a basic version that includes
core functionalities. As users provide
feedback, the team iteratively enhances the
app, adding new features and refining
existing ones until the final product is
complete.
8
TYPES OF PROTOTYPING
3. Incremental Prototyping
•Description: The final system is designed as
a series of prototypes that are developed
and integrated incrementally. Each prototype
represents a portion of the overall system.
•Example: An e-commerce platform is
developed in stages. The first prototype
might include user registration and product
listings, while later prototypes add features
like payment processing and user reviews,
ultimately leading to a complete online store.
4. Extreme Prototyping
•Description: Primarily used in web
development, this method involves three
phases: creating a static model of the user
interface, developing a functional version,
and integrating it with backend services.
•Example: A healthcare application prototype
is first created as a static web page (Phase 1).
In Phase 2, the user interface is coded to
allow for interactive testing. In Phase 3, the
prototype is linked to a mock database,
enabling testing of data input and retrieval.
9
METHODS OF
PROTOTYPING
TYPES OF PROTOTYPING
Low-Fidelity Prototypes:
•Description: These are basic representations of
a design, often created using simple tools like
paper, sketches, or low-fidelity digital tools. They
emphasize structure and layout rather than
visual details.
•Purpose: Ideal for early-stage brainstorming
and gathering initial user feedback without the
distraction of intricate design elements.
•Example: Hand-drawn sketches of a mobile app
screen that illustrate layout and content
placement but lack color and interactive
elements.
High-Fidelity Prototypes:
•Description: These prototypes closely resemble
the final product, featuring detailed visuals,
typography, and interactive elements. They are
often built using advanced design tools.
•Purpose: Used for testing usability,
functionality, and user experience in a way that
mimics the final product as closely as possible.
•Example: A fully interactive app prototype
created in tools like Figma or Adobe XD, allowing
users to click through various screens and
experience realistic interactions.
11
BENEFITS OF
PROTOTYPING
BENEFITS OF PROTOTYPING
1.
Enhanced User Feedback:
Prototyping allows users to interact with a tangible representation of the software, leading to more relevant and
actionable feedback that helps shape the final product.
2.
Early Detection of Issues:
By identifying design flaws and usability problems early in the development process, teams can make adjustments
before significant resources are invested, reducing the risk of costly revisions later.
3.
Improved Communication:
Visual prototypes bridge the gap between technical and non-technical stakeholders, facilitating clearer discussions
and alignment on project goals and expectations.
4.
Requirement Clarification:
Prototypes help clarify and refine requirements by providing a visual representation of concepts, making it easier for
teams to understand what is needed.
5.
Iterative Development:
Prototyping promotes an iterative approach, allowing teams to continuously improve the design based on user
feedback and testing, resulting in a more user-centered product.
6.
Reduced Time to Market:
By streamlining the design and feedback process, prototyping can help accelerate the overall development timeline,
allowing for quicker releases.
13
COMMON TOOLS OF
PROTOTYPING
COMMON TOOLS FOR PROTOTYPING
1.Figma:
A collaborative design tool that
allows teams to create high-fidelity
prototypes, enabling real-time
collaboration and feedback.
2. Adobe XD:
A versatile tool for designing and
prototyping user experiences,
offering features for creating
interactive prototypes and user flows.
15
COMMON TOOLS FOR PROTOTYPING
3. InVision:
Focused on user experience
design, InVision allows for creating
clickable prototypes and gathering
feedback through built-in
collaboration tools.
4. Balsamiq:
A low-fidelity wireframing tool that
enables rapid creation of
wireframes, emphasizing layout
and structure without getting
bogged down in details.
16
COMMON TOOLS FOR PROTOTYPING
5. Axure RP:
A powerful tool for creating both
low and high-fidelity prototypes,
Axure allows for detailed
interaction design and
documentation.
6. Sketch:
Primarily used for UI design,
Sketch offers robust prototyping
capabilities, especially for web and
mobile applications.
17
THANK YOU

Application Software Prototyping Techniques

  • 1.
  • 2.
    AGENDA • Introduction toSoftware Prototyping • Types of Prototyping • Prototyping Methods • Benefits of Prototyping • Common Tools for Prototyping • Example of Prototyping 2
  • 3.
  • 4.
    DEFINITION, PURPOSE ANDGOALS • Software prototyping refers to the process of creating an early model or simulation of a software application to visualize, test, and refine ideas before full-scale development. • Prototypes can range from simple sketches (low-fidelity) to fully interactive models (high-fidelity). • The primary purpose of prototyping is to gather user feedback, clarify requirements, and explore design concepts, ensuring that the final product aligns closely with user needs. 4
  • 5.
    DEFINITION, PURPOSE ANDGOALS • Prototyping is the process of creating an early model or representation of a software application to explore ideas, test functionality, and gather user feedback. It serves as a tangible way to visualize and iterate on design concepts before the final product is built. Prototypes can vary in fidelity, ranging from low-fidelity versions (like sketches or wireframes) to high-fidelity versions (like interactive applications that closely resemble the finished product). The primary goals of prototyping include: • Exploration of Ideas: Helping teams visualize and assess different design approaches. • User Involvement: Engaging users in the design process to ensure their needs and preferences are met. • Feedback Gathering: Allowing for early testing of features and usability, leading to informed adjustments. 5
  • 6.
  • 7.
  • 8.
    TYPES OF PROTOTYPING 1.Throwaway/Rapid Prototyping •Description: Quickly developed models created to test specific features or concepts. These prototypes are typically discarded after the feedback is collected. •Example: A team sketches a new user interface for a mobile app using paper prototypes. They conduct user testing sessions to gather feedback on layout and navigation, then discard the sketches to develop a more refined version based on insights. 2. Evolutionary Prototyping •Description: Prototypes that are built, tested, and gradually improved over time until they evolve into the final product. This approach emphasizes continuous user feedback. •Example: A web-based project management tool starts with a basic version that includes core functionalities. As users provide feedback, the team iteratively enhances the app, adding new features and refining existing ones until the final product is complete. 8
  • 9.
    TYPES OF PROTOTYPING 3.Incremental Prototyping •Description: The final system is designed as a series of prototypes that are developed and integrated incrementally. Each prototype represents a portion of the overall system. •Example: An e-commerce platform is developed in stages. The first prototype might include user registration and product listings, while later prototypes add features like payment processing and user reviews, ultimately leading to a complete online store. 4. Extreme Prototyping •Description: Primarily used in web development, this method involves three phases: creating a static model of the user interface, developing a functional version, and integrating it with backend services. •Example: A healthcare application prototype is first created as a static web page (Phase 1). In Phase 2, the user interface is coded to allow for interactive testing. In Phase 3, the prototype is linked to a mock database, enabling testing of data input and retrieval. 9
  • 10.
  • 11.
    TYPES OF PROTOTYPING Low-FidelityPrototypes: •Description: These are basic representations of a design, often created using simple tools like paper, sketches, or low-fidelity digital tools. They emphasize structure and layout rather than visual details. •Purpose: Ideal for early-stage brainstorming and gathering initial user feedback without the distraction of intricate design elements. •Example: Hand-drawn sketches of a mobile app screen that illustrate layout and content placement but lack color and interactive elements. High-Fidelity Prototypes: •Description: These prototypes closely resemble the final product, featuring detailed visuals, typography, and interactive elements. They are often built using advanced design tools. •Purpose: Used for testing usability, functionality, and user experience in a way that mimics the final product as closely as possible. •Example: A fully interactive app prototype created in tools like Figma or Adobe XD, allowing users to click through various screens and experience realistic interactions. 11
  • 12.
  • 13.
    BENEFITS OF PROTOTYPING 1. EnhancedUser Feedback: Prototyping allows users to interact with a tangible representation of the software, leading to more relevant and actionable feedback that helps shape the final product. 2. Early Detection of Issues: By identifying design flaws and usability problems early in the development process, teams can make adjustments before significant resources are invested, reducing the risk of costly revisions later. 3. Improved Communication: Visual prototypes bridge the gap between technical and non-technical stakeholders, facilitating clearer discussions and alignment on project goals and expectations. 4. Requirement Clarification: Prototypes help clarify and refine requirements by providing a visual representation of concepts, making it easier for teams to understand what is needed. 5. Iterative Development: Prototyping promotes an iterative approach, allowing teams to continuously improve the design based on user feedback and testing, resulting in a more user-centered product. 6. Reduced Time to Market: By streamlining the design and feedback process, prototyping can help accelerate the overall development timeline, allowing for quicker releases. 13
  • 14.
  • 15.
    COMMON TOOLS FORPROTOTYPING 1.Figma: A collaborative design tool that allows teams to create high-fidelity prototypes, enabling real-time collaboration and feedback. 2. Adobe XD: A versatile tool for designing and prototyping user experiences, offering features for creating interactive prototypes and user flows. 15
  • 16.
    COMMON TOOLS FORPROTOTYPING 3. InVision: Focused on user experience design, InVision allows for creating clickable prototypes and gathering feedback through built-in collaboration tools. 4. Balsamiq: A low-fidelity wireframing tool that enables rapid creation of wireframes, emphasizing layout and structure without getting bogged down in details. 16
  • 17.
    COMMON TOOLS FORPROTOTYPING 5. Axure RP: A powerful tool for creating both low and high-fidelity prototypes, Axure allows for detailed interaction design and documentation. 6. Sketch: Primarily used for UI design, Sketch offers robust prototyping capabilities, especially for web and mobile applications. 17
  • 18.