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PongClone Project Setup

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Introduction to Video Game Engine Development
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Abstract

In this chapter, I will walk you through setting up a new game development project in Java or C#. You can use this chapter as a reference for both versions of the game engine. We’ll also prepare the game’s resources including images, sounds, and class config files used by the game screens for data-driven customization.

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Brusca, V.G. (2021). PongClone Project Setup. In: Introduction to Video Game Engine Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7039-4_16

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