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Dynamic Settings

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Introduction to Video Game Engine Development

Abstract

We’ve covered a fair amount of the game engine’s code up to this point in the text. Most of the classes have been tied closely to the engine’s models or runtime code. The next set of classes we’ll review show us how the game engine can pull in data from different sources to customize settings and game play.

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Brusca, V.G. (2021). Dynamic Settings. In: Introduction to Video Game Engine Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7039-4_11

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