1. The document discusses applying user experience methods to games, noting that demand is growing for external UX research and testing of games as the gaming market expands.
2. While established UX methods can be applied, different criteria like immersion, flow, and motivation must be considered compared to traditional usability testing.
3. The authors' experience found that test settings, data acquisition, free interaction, and iteration are especially important for game UX testing, though established methods like questionnaires and thinking aloud also provide value when adapted.