MULTIMEDIA
Lecture – 1
2020 - 2021
Mr. Rebar S. Izaldeen
OBJECTIVES
• What is Multimedia.
• Elements of
Multimedia.
• Hyper Media.
• Linear Multimedia.
• Non-Linear
Multimedia.
• Authoring Tools.
• Importance of
Multimedia
WHAT IS MULTIMEDIA?
• Derived from the word “Multi” and “Media”
• Multi
• Many, Multiple.
• Media
• Tools that is used to represent or do a certain things, delivery
medium, a form of mass communication – newspaper, magazine /
TV.
• Distribution tool & information presentation – text, graphic, voice,
images, music and etc.
DEFINITION OF MULTIMEDIA
• Multimedia is a combination of text, graphic, sound,
animation, and video that is delivered interactively to
the user by electronic or digitally manipulated means.
Multimedia
GRAPHIC
VIDEO
ANIMATION
AUDIO
TEXT
ELEMENTS OF MULTIMEDIA
• A broad term for something that contains words to
express something.
• Text is the most basic element of multimedia.
• A good choice of words could help convey the intended
message to the users (keywords).
• Used in contents, menus, navigational buttons.
Multimedi
a
GRAPHIC
VIDEOAUDIO
TEXT
ANIMATIO
N
ELEMENTS OF MULTIMEDIA
Multimedi
a
GRAPHIC
VIDEOAUDIO
TEXT
ANIMATIO
N
ROAD SAFETY
First, before crossing road, make sure
you look to your left, to your right and
then left again, then walk carefully to
cross the road.
Example:
ELEMENTS OF MULTIMEDIA
• Two-dimensional figure or illustration.
• Could be produced manually (by drawing, painting,
carving, etc.) or by computer graphics technology.
• Used in multimedia to show more clearly what a particular
information is all about (diagrams, picture).
Multimedi
a
GRAPHIC
VIDEOAUDIO
TEXT
ANIMATIO
N
ELEMENTS OF MULTIMEDIA
Multimedi
a
GRAPHIC
VIDEOAUDIO
TEXT
ANIMATIO
N
Example:
ELEMENTS OF MULTIMEDIA
• Produced by vibration, as perceived by the sense of
hearing.
• In multimedia, audio could come in the form of speech,
sound effects and also music score.
Multimedi
a
GRAPHIC
VIDEOAUDIO
TEXT
ANIMATIO
N
ELEMENTS OF MULTIMEDIA
Multimedi
a
GRAPHIC
VIDEOAUDIO
TEXT
ANIMATIO
N
ELEMENTS OF MULTIMEDIA
• The illusion of motion created by the consecutive display
of images of static elements.
• In multimedia, animation is used to further enhance /
enriched the experience of the user to further understand
the information conveyed to them.
• Example:
Multimedi
a
GRAPHIC
VIDEOAUDIO
TEXT
ANIMATIO
N
ELEMENTS OF MULTIMEDIA
• Is the technology of capturing, recording, processing,
transmitting, and reconstructing moving pictures.
• Video is more towards photo realistic image sequence/live
recording as in comparison to animation.
• Video also takes a lot of storage space. So plan carefully
before you are going to use it.
Multimedi
a
GRAPHIC
VIDEOAUDIO
TEXT
ANIMATIO
N
INTERACTIVE MULTIMEDIA
• When the user is given the option of controlling the
elements.
HYPER MEDIA
• A combination of hypertext, graphics, audio, video,
(linked elements) and interactivity culminating in a
complete, non-linear computer-based experience.
EXAMPLE
• Main Page
1- Video
Link
2- Image
Link
3- Audio
Link
LINEAR VS NON-LINEAR
•LINEAR
• A Multimedia Project is identified as Linear when:
• It is not interactive
• User have no control over the content that is being
showed to them.
• Example:
• A movie
• A non-interactive lecture / demo show
LINEAR VS NON-LINEAR
•NON-LINEAR
• A Multimedia Project is identified as Non-Linear
when:
• It is interactive
• User have control over the content that is being showed
to them.
• Example:
• Games
• Interactive CD
AUTHORING TOOLS
• Use to merge multimedia elements (text, audio,
graphic, animation, video) into a project.
• Designed to manage individual multimedia elements
and provide user interaction.
• Example: Adobe Photoshop, Adobe Premiere.
IMPORTANCE OF MULTIMEDIA
• There are a number of fields where multimedia could be of
use. Examples are:-
• Business --- (Sales/Marketing, Staff Training Application).
• Education --- (Courseware/Simulations, E-
Learning/Distance Learning).
• Entertainment --- (Games, Movies).
• Home --- (Television, SMS Service (Chat)).
• Public Places --- (Smart Cards, Security).
END

Multimedia - general lecture

  • 1.
    MULTIMEDIA Lecture – 1 2020- 2021 Mr. Rebar S. Izaldeen
  • 2.
    OBJECTIVES • What isMultimedia. • Elements of Multimedia. • Hyper Media. • Linear Multimedia. • Non-Linear Multimedia. • Authoring Tools. • Importance of Multimedia
  • 3.
    WHAT IS MULTIMEDIA? •Derived from the word “Multi” and “Media” • Multi • Many, Multiple. • Media • Tools that is used to represent or do a certain things, delivery medium, a form of mass communication – newspaper, magazine / TV. • Distribution tool & information presentation – text, graphic, voice, images, music and etc.
  • 4.
    DEFINITION OF MULTIMEDIA •Multimedia is a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means. Multimedia GRAPHIC VIDEO ANIMATION AUDIO TEXT
  • 5.
    ELEMENTS OF MULTIMEDIA •A broad term for something that contains words to express something. • Text is the most basic element of multimedia. • A good choice of words could help convey the intended message to the users (keywords). • Used in contents, menus, navigational buttons. Multimedi a GRAPHIC VIDEOAUDIO TEXT ANIMATIO N
  • 6.
    ELEMENTS OF MULTIMEDIA Multimedi a GRAPHIC VIDEOAUDIO TEXT ANIMATIO N ROADSAFETY First, before crossing road, make sure you look to your left, to your right and then left again, then walk carefully to cross the road. Example:
  • 7.
    ELEMENTS OF MULTIMEDIA •Two-dimensional figure or illustration. • Could be produced manually (by drawing, painting, carving, etc.) or by computer graphics technology. • Used in multimedia to show more clearly what a particular information is all about (diagrams, picture). Multimedi a GRAPHIC VIDEOAUDIO TEXT ANIMATIO N
  • 8.
  • 9.
    ELEMENTS OF MULTIMEDIA •Produced by vibration, as perceived by the sense of hearing. • In multimedia, audio could come in the form of speech, sound effects and also music score. Multimedi a GRAPHIC VIDEOAUDIO TEXT ANIMATIO N
  • 10.
  • 11.
    ELEMENTS OF MULTIMEDIA •The illusion of motion created by the consecutive display of images of static elements. • In multimedia, animation is used to further enhance / enriched the experience of the user to further understand the information conveyed to them. • Example: Multimedi a GRAPHIC VIDEOAUDIO TEXT ANIMATIO N
  • 12.
    ELEMENTS OF MULTIMEDIA •Is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures. • Video is more towards photo realistic image sequence/live recording as in comparison to animation. • Video also takes a lot of storage space. So plan carefully before you are going to use it. Multimedi a GRAPHIC VIDEOAUDIO TEXT ANIMATIO N
  • 13.
    INTERACTIVE MULTIMEDIA • Whenthe user is given the option of controlling the elements. HYPER MEDIA • A combination of hypertext, graphics, audio, video, (linked elements) and interactivity culminating in a complete, non-linear computer-based experience.
  • 14.
    EXAMPLE • Main Page 1-Video Link 2- Image Link 3- Audio Link
  • 15.
    LINEAR VS NON-LINEAR •LINEAR •A Multimedia Project is identified as Linear when: • It is not interactive • User have no control over the content that is being showed to them. • Example: • A movie • A non-interactive lecture / demo show
  • 16.
    LINEAR VS NON-LINEAR •NON-LINEAR •A Multimedia Project is identified as Non-Linear when: • It is interactive • User have control over the content that is being showed to them. • Example: • Games • Interactive CD
  • 17.
    AUTHORING TOOLS • Useto merge multimedia elements (text, audio, graphic, animation, video) into a project. • Designed to manage individual multimedia elements and provide user interaction. • Example: Adobe Photoshop, Adobe Premiere.
  • 19.
    IMPORTANCE OF MULTIMEDIA •There are a number of fields where multimedia could be of use. Examples are:- • Business --- (Sales/Marketing, Staff Training Application). • Education --- (Courseware/Simulations, E- Learning/Distance Learning). • Entertainment --- (Games, Movies). • Home --- (Television, SMS Service (Chat)). • Public Places --- (Smart Cards, Security).
  • 20.