3ds Max 2015 Essentials
Chapter 5: Animating a Bouncing Ball
3ds Max topics covered in this
chapter include the following:
• Bouncing a Ball
• Refining the Animation
2
Bouncing a Ball
• Keyframing – setting positions and
values at particular frames of the
animation
• Pivot Points
• Blocking out the animation
• Adding weight to the ball – Squash and
Stretch
3
Track Editor – Curve Editor
• Curve Editor shows the animation of the object as
a graph of value to time
• The shape of the curves dictate the motion of the
object
• Parameter Curve Out of Range Types allow you to
repeat a cycle
4
Bouncing a Ball
Refining the Animation
• Adding Squash and Stretch using transforms tools
• Adding forward movement along the X axis and
refining that in the Curve editor.
• Give the ball some roll, use the X-form modifier to
deal with rotation issues.
• You adjust the timings and values of the curve to
fine tune your animation
5
Bouncing a Ball
Refining the Animation
• Adding Squash and Stretch using transforms tools
• Adding forward movement along the X axis and
refining that in the Curve editor.
• Give the ball some roll, use the X-form modifier to
deal with rotation issues.
• You adjust the timings and values of the curve to
fine tune your animation
5
Bouncing a Ball

Max2015 ch05

  • 1.
    3ds Max 2015Essentials Chapter 5: Animating a Bouncing Ball
  • 2.
    3ds Max topicscovered in this chapter include the following: • Bouncing a Ball • Refining the Animation 2
  • 3.
    Bouncing a Ball •Keyframing – setting positions and values at particular frames of the animation • Pivot Points • Blocking out the animation • Adding weight to the ball – Squash and Stretch 3
  • 4.
    Track Editor –Curve Editor • Curve Editor shows the animation of the object as a graph of value to time • The shape of the curves dictate the motion of the object • Parameter Curve Out of Range Types allow you to repeat a cycle 4 Bouncing a Ball
  • 5.
    Refining the Animation •Adding Squash and Stretch using transforms tools • Adding forward movement along the X axis and refining that in the Curve editor. • Give the ball some roll, use the X-form modifier to deal with rotation issues. • You adjust the timings and values of the curve to fine tune your animation 5 Bouncing a Ball
  • 6.
    Refining the Animation •Adding Squash and Stretch using transforms tools • Adding forward movement along the X axis and refining that in the Curve editor. • Give the ball some roll, use the X-form modifier to deal with rotation issues. • You adjust the timings and values of the curve to fine tune your animation 5 Bouncing a Ball