This document discusses various types of geometric transformations used in computer graphics. It describes transformation as a change in orientation, size, or shape of an object. The key transformations covered are translation, scaling, and rotation. Translation moves an object by adjusting its coordinates in the transformation matrix. Scaling enlarges or shrinks an object by adjusting scale values in the matrix. Rotation turns an object by specifying an angle of rotation and adjusting sine and cosine values in the rotation matrix. Matrix representation is used to store multi-dimensional data for these transformations.