Video Games, Literacy, and StrategiesLIBRARY GOT GAMEMaggie HommelPark Ridge Public Librarymhommel@prpl.org
Why Video Games?
Why Video Games?Sixty-eight percent of American households play computer or video games.Entertainment Software Association (2010)
Why Video Games?97% of teens ages 12-17 play computer, web, portable, or console games. PEW Research (2008)
Why Video Games?Did you Know… Average gamer is 35 years old and has been playing for 12 years.Average game purchaser is 39 years old.40% of game players are women. Source: Entertainment  Software Association
Why Video Games?Industry Comparison - 2008
Why Video Games?
Face-to-Face and Board Gameshttp://sls.gvboces.org/gaming
School Standardswww.ala.org/aasl/standardshttp://www.p21.org/Partnership for 21st Century Skills Framework
Concerns: Violence
Concerns
Concerns: ViolenceViolence“No Strong Link Seen Between Violent Video Games and Aggression.”Science Daily. 12 Aug 2005.“How Violent Video Games Are Exemplary Aggression Teachers.”Science Daily. 14 Nov 2007.
Concerns: ViolenceExemplary Aggression Teachers Article:Video games use the same techniques that really great teachers usemotivate learners to persevere in learning and mastering skills to navigate through complex problems and changing environments
Concerns: Violencewww.commonsensemedia.orgwww.esrb.com
Concerns: Addiction
Concerns: Addiction“Made for Addiction” (Chapter 4)Driving Forces:	#1: Beating the Game	#2: Competition	#3: Mastery	#4: Exploration	#5: Scoring High	#6: Story-Driven Play	#7: Relationships
Video Games as BaitLoss Leaders?
Video Games & Learning
Taking Play SeriouslyWhat Makes a Game?FunWinning & LosingRules
Taking Play SeriouslyPlay = central part of brain growth and developmentProblem solving, practiceAdapting to an ever-                                               changing environmentHenig, Robin Marantz.  “Taking Play Seriously.” New York Times Magazine. 17 Feb 2008
Video Games and LearningVideo Games Are Not Novels
Video Games and LearningEverything Bad is Good For You / Johnson
Video Games and LearningMarc Prensky			James Paul GeeMIT Media Lab http://www.media.mit.edu/G+L+S http://www.gameslearningsociety.org/MacArthur Fnd. http://digitallearning.macfound.org
Video Games and LearningSimple vs. Complex Games
Video Games and LearningContent vs. Process2187373 x 3 x 3 x 3 x 3 x 3 x 3
Video Games and LearningSituated Meaning
Video Games and LearningNew Identities
Video Games and LearningMotivation
Video Games and LearningPractice
Gaming @ the Library
Gaming @ the Library
Gaming @ the LibrarySocialRunescape Party
Gaming @ the LibraryPhysical
Gaming @ the LibraryCompetitive
Gaming @ the LibraryAll Ages
Gaming @ the LibraryCreative
Gaming @ the Library Game Design www.gamemakeracademy.org
Gaming @ the Library Game Design  http://scratch.mit.edu
Gaming @ the Library Game Design  www.alice.org
Gaming @ the LibraryKeys to Success:Talk to your patronsAct quicklyBe responsiveBe creative
Let’s Play!
Crayon Physics  (Puzzle)www.crayonphysics.com
Independent Games Festivalhttp://www.igf.com
Spore Spore Creature Creator http://www.spore.com
HP & the Half-Blood Princehttp://www.youtube.com/watch?v=G3EIz9LIYz4&feature=related
Grand Ages: Rome (Content)http://www.youtube.com/watch?v=BMKYNfKPcOM&feature=related
Uncharted 2 (Cliffhanger)http://www.youtube.com/watch?v=69EBDlnDw2k
Final Fantasy XIII  (Story)http://www.youtube.com/watch?v=jXv9DixV_Fo
Parting IdeasGive access to games on computers, in collection, etc.Use games as starting point for other creative programmingListen to patrons & what they are interested inPlay!
For slides & sources:http://www.slideshare.net/magpie984
Thank you!Maggie HommelReader Services ManagerPark Ridge Public Librarymhommel@prpl.org

Library Got Game