04/17/2025
Video Display Devices
 A Video display device is an output device for presentation of
information in visual way.
 When the input information is supplied as an electrical signal, the
display is called an electronic display.
 Common applications for electronic visual displays are televisions
or computer monitors.
 Different types of Video display devices are Cathode Ray Tube,
Raster Scan displays, Random Scan displays, Color CRT-monitors,
Direct View Storage Tube, Flat-Panel Displays, Light-emitting
Diode(LED), Liquid-crystal Displays(LCDs)
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1. Cathode Ray Tube (CRT)
Figure 1: Cathode Ray Tube (CRT)
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1. Cathode-Ray Tube (CRT)
 Invented by Karl Ferdinand Braun(1897).
 Convert electrical signals to visual signals.
 Fluorescence: It is the light emitted as electrons lose their excess
energy while the Phosphor is being struck by electrons.
 Phosphorescence: It is the light given off by the return of the
relatively more stable excited electrons to their unexcited state,
once the electron beam excitation is removed.
 Persistence: Time from the removal of the excitation to the
moment when Phosphorescence has decayed to 10% of the Initial
Light Output.
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Components of CRT
 Electron Gun: Electron gun consisting of a series of elements,
primarily a heating filament (heater) and a cathode. The electron
gun creates a source of electrons which are focused into a narrow
beam directed at the face of the CRT.
 Control Electrode: It is used to turn the electron beam on and off.
 Focusing System: It is used to create a clear picture by focusing
the electrons into a narrow beam.
 Deflection Yoke: It is used to control the direction of the electron
beam. It creates an electric or magnetic field which will bend the
electron beam as it passes through the area. In a conventional CRT,
the yoke is linked to a sweep or scan generator. The deflection yoke
which is connected to the sweep generator creates a fluctuating
electric or magnetic potential.
 Phosphorus-coated screen: The inside front surface of every CRT is
coated with phosphors. Phosphors glow when a high-energy
electron beam hits them. Phosphorescence is the term used to
characterize the light given off by a phosphor after it has been 4.
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Characteristics of Cathode-Ray Tube (CRT)
 Intensity: It is proportional to the number of electrons repelled in
beam per second (brightness).
 Resolution: It is the maximum number of points that can be
displayed without overlap. It is expressed as number of horizontal
points by number of vertical points. These points are called pixels
(picture elements). Example: resolution 1024 x 768 pixels. Typical
resolution is 1280 x 1024 pixels.
 High-definition systems means high resolution systems.
Figure 2: Resolution
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Brands of CRT
Figure 3: CRT Brands
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2. Random Scan System
 Random scan systems are also called vector, stroke-writing, or
calligraphic displays.
 Random scan system uses an electron beam which operates like a
pencil to create a line image on the CRT. The image is constructed
out of a sequence of straight-line segments.
 Each line segment is drawn on the screen by directing the beam to
move from one point on screen to the next, where each point is
defined by its x and y coordinates.
 After drawing the picture, the system cycles back to the first line
and design all the lines of the picture 30 to 60 time each second.
 When operated as a random scan display unit, a CRT has the
electron beam directed only to the parts of the screen where a
picture is to be drawn.
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2. Random Scan System
 Refresh rate on a random scan system depends on the number of
lines to be displayed.
 Picture definition is now stored as a set of line drawing commands
in an area of memory referred to as the refresh display file.
 Random scan systems are designed for line drawing applications
and can not display realistic shaded scenes.
 Since picture definition is stored as a set of line drawing
instructions and not as a set of intensity values for all screen points,
vector displays generally have higher resolution than raster
systems.
 The component lines of a picture can be drawn and refreshed.
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2. Random Scan System
 Each line segment is drawn on the screen by directing the beam to
move from one point on the screen to the next, where its x & y
coordinates define each point.
 After drawing the picture. The system cycles back to the first line
and design all the lines of the image 30 to 60 time each second. The
process is shown in Fig 4:
Figure 4: Random Scan System 9.
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2. Random Scan System
 The architecture of Random Scan System is shown in Figure 5.
Figure 5: Random Scan System
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3. Raster Scan System
 In raster scan approach, the viewing screen is divided into a large
number of discrete phosphor picture elements, called pixels/dots.
 Pixel: One dot or picture element of the Raster.
 Scan Line: A row of pixels
Figure 6: Example of Pixel
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3. Raster Scan System
 The electron beam is swept across the screen, one row at a time
from top to bottom. As the electron beam moves across each row,
the beam intensity is turned on and off to create a pattern of
illuminated spots.
 Each pixel on the screen can be made to glow with a different
brightness.
 Color screen provide for the pixels to have different colors as well
as brightness.
 Picture Definition is stored in a memory area called the Refresh
Buffer or Frame Buffer.
 This memory area holds the set of intensity values for all the screen
points.
 Stored intensity values are then retrieved from there fresh buffer
and "painted“ on the screen one row (scan line) at a time as shown
in Figure 7.
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3. Raster Scan System
Figure 7: Image of Raster Scan System
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3. Raster Scan System
Figure 8: Raster Scan System’s Architecture
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3. Raster Scan System
 In addition to the Central Processing Unit (CPU), a special
processor, called the Video Controller or Display Controller, is used
to control the operation of the Display Device.
 A fixed area of the system memory is reserved for the frame buffer,
and the video controller is given direct access to the frame buffer
memory.
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Video Controller of Raster Scan System
 Operations performed by Video Controller are given as follows:
 It can retrieve pixel intensities from different memory areas on
different cycles
 In high quality systems, two frame buffers are often provided so
that one buffer can be used for refreshing and other filled with
intensity values. Provide the fast mechanism for generating real
time animation.
 Video controllers often contain a lookup table, so that pixel value
in the frame buffer are used to access the lookup table instead of
controlling the CRT beam intensity directly.
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Video Controller of Raster Scan System
Figure 5: Video Controller’s Operation
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Raster vs Random Scan System
18.
Difference Raster Scan System Random Scan System
Resolution It has poor or less Resolution
because picture definition is
stored as a intensity value.
It has High Resolution
because it stores picture
definition as a set of line
commands.
Electron
Beam
It is directed from top to bottom
and one row at a time on
screen, but electron beam is
directed to whole screen.
It is directed to only that part
of screen where picture is
required to be drawn, one
line at a time so also called
Vector Display.
Cost It is less expensive It is Costlier than Raster
Scan System.
Refresh Rate Refresh rate is 60 to 80 frame
per second.
Refresh Rate depends on the
number of
lines to be displayed i.e 30 to
60/sec
04/17/2025
Raster vs Random Scan System
19.
Difference Raster Scan System Random Scan System
Picture
Definition
It stores picture definition in
Refresh Buffer also called
Frame Buffer.
It stores picture definition as
a set of line commands
called Refresh Display File.
Line Drawing Zig–Zag line is produced
because plotted value are
discrete.
Smooth line is produced
because directly the line path
is followed by electron beam
Realism in
Display
It contains shadow, advance
shading and hidden surface
technique so gives the realistic
display of scenes.
It does not contain shadow
and hidden surface technique
so it can not give realistic
display of scenes.
Image
Drawing
It uses Pixels along scan lines
for drawing an image.
It is designed for line
drawing applications and
uses various mathematical
function to draw.
04/17/2025
Numerical on Raster Scan
Question 1
 Consider three different raster systems with resolutions of 640
by 480, 1280 by 1024, and 2560 by 2048. What size is frame
buffer (in bytes) for each of these systems to store 12 bits per
pixel?
Answer 1
 Because eight bits constitute a byte, frame-buffer sizes of the
systems are as follows:
640 * 480 * 12 bits / 8 = 450KB;
1280 * 1024 * 12 bits / 8 = 1920KB;
2560 * 2048 * 12 bits / 8 = 7680KB;
Question 2
 Find out the aspect ratio of the raster system using 8 x 10
inches screen and 100 pixel/inch.
Answer 2
 We know that Aspect ratio = Width/Height
= (8 * 100) / (10*100) = 4 / 5 20.
04/17/2025
Numerical on Raster Scan
Question 3
 How Many k bytes does a frame buffer needs in a 600 by 400
pixel?
Answer 3
 Resolution is 600 x 400
 Suppose 1 pixel can store n bits
 Then, the size of frame buffer = Resolution * bits per pixel
= (600 * 400) * n bits
= 240000*n bits
= 240000*n) /(1024 * 8)
(as 1kb = 1024 bits)
= (29.30*n) KB
21.
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Numerical on Raster Scan
Question 4
 How much time is spent scanning across each row of pixels
during screen refresh on a raster system with resolution of 1280
by 1024 and a refresh rate of 60 frames per second?
Answer 4
 Here, resolution = 1280 X 1024
 That means system contains 1024 scan lines and each scan line
contains 1280 pixels
 refresh rate = 60 frame/sec.
 So, 1 frame takes = 1/60 sec.
 Since resolution = 1280 X 1024
 1 frame buffer consist of 1024 scan lines
 It means then 1024 scan lines takes 1/60 sec
 Therefore, time taken by 1 scan line = 1/(60*1024) = 0.058 seconds
22.
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Numerical on Raster Scan
Question 5
 Suppose RGB raster system is to be designed using on 8 inch by
10 inch screen with a resolution of 100 pixels per inch in each
direction. If we want to store 6 bits per pixel in the frame
buffer, how much storage (in bytes) do we need for frame
buffer?
Answer 5
 Here, resolution = 8 inch by 10 inch = 8 * 100 by 10 * 100 pixel
= 800 by 1000 pixel
 1 pixel can store 6 bits
 So, frame buffer size required = 800 * 100 * 6 bits
= (800 * 100 * 6)/8 B
= 6 x 105
B
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Questions
 Define Raster scan displays?
 Write the properties of Video Display Devices?
 Explain CRT in detail.
 Illustrate the basic Refresh Operation of the Video Controller in
Raster Scan display?
 What does it mean by RGB?
 Define VDU?
 Define persistence in terms of CRT Phosphorous.
 What do you mean by an aspect ratio?
 Differentiate raster and random scan displays.
 Define refresh buffer/Frame buffer?
 Define Pixel.
 Define bitmap
 What do you mean by retracing? Define horizontal as well as
vertical retracing
24.
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References
 D. Hearn, P. Baker, "Computer Graphics - C Version", 2nd Edition,
Pearson Education, 1997
 Heam Donald, Pauline Baker M: "Computer Graphics", PHI 2nd
Edn. 1995.
 Harrington S: "Computer Graphics - A Programming Approach",
2nd Edn. Mc GrawHill.
 Shalini Govil-Pai, Principles of Computer Graphics, Springer, 2004
 Coursera - https://www.coursera.org/learn/fundamentals-of-
graphic-design
 https://www.youtube.com/watch?
v=fwzYuhduME4&list=PLE4D97E3B8DB8A590
 NPTEL - https://nptel.ac.in/courses/106/106/106106090/
 https://www.coursera.org/learn/research-methods
 https://www.coursera.org/browse/physical-science-and-
engineering/research-methods
25.

L2-Video Display Devices-Raster Scan System.pptx

  • 1.
    04/17/2025 Video Display Devices A Video display device is an output device for presentation of information in visual way.  When the input information is supplied as an electrical signal, the display is called an electronic display.  Common applications for electronic visual displays are televisions or computer monitors.  Different types of Video display devices are Cathode Ray Tube, Raster Scan displays, Random Scan displays, Color CRT-monitors, Direct View Storage Tube, Flat-Panel Displays, Light-emitting Diode(LED), Liquid-crystal Displays(LCDs) 1.
  • 2.
    04/17/2025 1. Cathode RayTube (CRT) Figure 1: Cathode Ray Tube (CRT) 2.
  • 3.
    04/17/2025 1. Cathode-Ray Tube(CRT)  Invented by Karl Ferdinand Braun(1897).  Convert electrical signals to visual signals.  Fluorescence: It is the light emitted as electrons lose their excess energy while the Phosphor is being struck by electrons.  Phosphorescence: It is the light given off by the return of the relatively more stable excited electrons to their unexcited state, once the electron beam excitation is removed.  Persistence: Time from the removal of the excitation to the moment when Phosphorescence has decayed to 10% of the Initial Light Output. 3.
  • 4.
    04/17/2025 Components of CRT Electron Gun: Electron gun consisting of a series of elements, primarily a heating filament (heater) and a cathode. The electron gun creates a source of electrons which are focused into a narrow beam directed at the face of the CRT.  Control Electrode: It is used to turn the electron beam on and off.  Focusing System: It is used to create a clear picture by focusing the electrons into a narrow beam.  Deflection Yoke: It is used to control the direction of the electron beam. It creates an electric or magnetic field which will bend the electron beam as it passes through the area. In a conventional CRT, the yoke is linked to a sweep or scan generator. The deflection yoke which is connected to the sweep generator creates a fluctuating electric or magnetic potential.  Phosphorus-coated screen: The inside front surface of every CRT is coated with phosphors. Phosphors glow when a high-energy electron beam hits them. Phosphorescence is the term used to characterize the light given off by a phosphor after it has been 4.
  • 5.
    04/17/2025 Characteristics of Cathode-RayTube (CRT)  Intensity: It is proportional to the number of electrons repelled in beam per second (brightness).  Resolution: It is the maximum number of points that can be displayed without overlap. It is expressed as number of horizontal points by number of vertical points. These points are called pixels (picture elements). Example: resolution 1024 x 768 pixels. Typical resolution is 1280 x 1024 pixels.  High-definition systems means high resolution systems. Figure 2: Resolution 5.
  • 6.
  • 7.
    04/17/2025 2. Random ScanSystem  Random scan systems are also called vector, stroke-writing, or calligraphic displays.  Random scan system uses an electron beam which operates like a pencil to create a line image on the CRT. The image is constructed out of a sequence of straight-line segments.  Each line segment is drawn on the screen by directing the beam to move from one point on screen to the next, where each point is defined by its x and y coordinates.  After drawing the picture, the system cycles back to the first line and design all the lines of the picture 30 to 60 time each second.  When operated as a random scan display unit, a CRT has the electron beam directed only to the parts of the screen where a picture is to be drawn. 7.
  • 8.
    04/17/2025 2. Random ScanSystem  Refresh rate on a random scan system depends on the number of lines to be displayed.  Picture definition is now stored as a set of line drawing commands in an area of memory referred to as the refresh display file.  Random scan systems are designed for line drawing applications and can not display realistic shaded scenes.  Since picture definition is stored as a set of line drawing instructions and not as a set of intensity values for all screen points, vector displays generally have higher resolution than raster systems.  The component lines of a picture can be drawn and refreshed. 8.
  • 9.
    04/17/2025 2. Random ScanSystem  Each line segment is drawn on the screen by directing the beam to move from one point on the screen to the next, where its x & y coordinates define each point.  After drawing the picture. The system cycles back to the first line and design all the lines of the image 30 to 60 time each second. The process is shown in Fig 4: Figure 4: Random Scan System 9.
  • 10.
    04/17/2025 2. Random ScanSystem  The architecture of Random Scan System is shown in Figure 5. Figure 5: Random Scan System 10.
  • 11.
    04/17/2025 3. Raster ScanSystem  In raster scan approach, the viewing screen is divided into a large number of discrete phosphor picture elements, called pixels/dots.  Pixel: One dot or picture element of the Raster.  Scan Line: A row of pixels Figure 6: Example of Pixel 11.
  • 12.
    04/17/2025 3. Raster ScanSystem  The electron beam is swept across the screen, one row at a time from top to bottom. As the electron beam moves across each row, the beam intensity is turned on and off to create a pattern of illuminated spots.  Each pixel on the screen can be made to glow with a different brightness.  Color screen provide for the pixels to have different colors as well as brightness.  Picture Definition is stored in a memory area called the Refresh Buffer or Frame Buffer.  This memory area holds the set of intensity values for all the screen points.  Stored intensity values are then retrieved from there fresh buffer and "painted“ on the screen one row (scan line) at a time as shown in Figure 7. 12.
  • 13.
    04/17/2025 3. Raster ScanSystem Figure 7: Image of Raster Scan System 13.
  • 14.
    04/17/2025 3. Raster ScanSystem Figure 8: Raster Scan System’s Architecture 14.
  • 15.
    04/17/2025 3. Raster ScanSystem  In addition to the Central Processing Unit (CPU), a special processor, called the Video Controller or Display Controller, is used to control the operation of the Display Device.  A fixed area of the system memory is reserved for the frame buffer, and the video controller is given direct access to the frame buffer memory. 15.
  • 16.
    04/17/2025 Video Controller ofRaster Scan System  Operations performed by Video Controller are given as follows:  It can retrieve pixel intensities from different memory areas on different cycles  In high quality systems, two frame buffers are often provided so that one buffer can be used for refreshing and other filled with intensity values. Provide the fast mechanism for generating real time animation.  Video controllers often contain a lookup table, so that pixel value in the frame buffer are used to access the lookup table instead of controlling the CRT beam intensity directly. 16.
  • 17.
    04/17/2025 Video Controller ofRaster Scan System Figure 5: Video Controller’s Operation 17.
  • 18.
    04/17/2025 Raster vs RandomScan System 18. Difference Raster Scan System Random Scan System Resolution It has poor or less Resolution because picture definition is stored as a intensity value. It has High Resolution because it stores picture definition as a set of line commands. Electron Beam It is directed from top to bottom and one row at a time on screen, but electron beam is directed to whole screen. It is directed to only that part of screen where picture is required to be drawn, one line at a time so also called Vector Display. Cost It is less expensive It is Costlier than Raster Scan System. Refresh Rate Refresh rate is 60 to 80 frame per second. Refresh Rate depends on the number of lines to be displayed i.e 30 to 60/sec
  • 19.
    04/17/2025 Raster vs RandomScan System 19. Difference Raster Scan System Random Scan System Picture Definition It stores picture definition in Refresh Buffer also called Frame Buffer. It stores picture definition as a set of line commands called Refresh Display File. Line Drawing Zig–Zag line is produced because plotted value are discrete. Smooth line is produced because directly the line path is followed by electron beam Realism in Display It contains shadow, advance shading and hidden surface technique so gives the realistic display of scenes. It does not contain shadow and hidden surface technique so it can not give realistic display of scenes. Image Drawing It uses Pixels along scan lines for drawing an image. It is designed for line drawing applications and uses various mathematical function to draw.
  • 20.
    04/17/2025 Numerical on RasterScan Question 1  Consider three different raster systems with resolutions of 640 by 480, 1280 by 1024, and 2560 by 2048. What size is frame buffer (in bytes) for each of these systems to store 12 bits per pixel? Answer 1  Because eight bits constitute a byte, frame-buffer sizes of the systems are as follows: 640 * 480 * 12 bits / 8 = 450KB; 1280 * 1024 * 12 bits / 8 = 1920KB; 2560 * 2048 * 12 bits / 8 = 7680KB; Question 2  Find out the aspect ratio of the raster system using 8 x 10 inches screen and 100 pixel/inch. Answer 2  We know that Aspect ratio = Width/Height = (8 * 100) / (10*100) = 4 / 5 20.
  • 21.
    04/17/2025 Numerical on RasterScan Question 3  How Many k bytes does a frame buffer needs in a 600 by 400 pixel? Answer 3  Resolution is 600 x 400  Suppose 1 pixel can store n bits  Then, the size of frame buffer = Resolution * bits per pixel = (600 * 400) * n bits = 240000*n bits = 240000*n) /(1024 * 8) (as 1kb = 1024 bits) = (29.30*n) KB 21.
  • 22.
    04/17/2025 Numerical on RasterScan Question 4  How much time is spent scanning across each row of pixels during screen refresh on a raster system with resolution of 1280 by 1024 and a refresh rate of 60 frames per second? Answer 4  Here, resolution = 1280 X 1024  That means system contains 1024 scan lines and each scan line contains 1280 pixels  refresh rate = 60 frame/sec.  So, 1 frame takes = 1/60 sec.  Since resolution = 1280 X 1024  1 frame buffer consist of 1024 scan lines  It means then 1024 scan lines takes 1/60 sec  Therefore, time taken by 1 scan line = 1/(60*1024) = 0.058 seconds 22.
  • 23.
    04/17/2025 Numerical on RasterScan Question 5  Suppose RGB raster system is to be designed using on 8 inch by 10 inch screen with a resolution of 100 pixels per inch in each direction. If we want to store 6 bits per pixel in the frame buffer, how much storage (in bytes) do we need for frame buffer? Answer 5  Here, resolution = 8 inch by 10 inch = 8 * 100 by 10 * 100 pixel = 800 by 1000 pixel  1 pixel can store 6 bits  So, frame buffer size required = 800 * 100 * 6 bits = (800 * 100 * 6)/8 B = 6 x 105 B 23.
  • 24.
    04/17/2025 Questions  Define Rasterscan displays?  Write the properties of Video Display Devices?  Explain CRT in detail.  Illustrate the basic Refresh Operation of the Video Controller in Raster Scan display?  What does it mean by RGB?  Define VDU?  Define persistence in terms of CRT Phosphorous.  What do you mean by an aspect ratio?  Differentiate raster and random scan displays.  Define refresh buffer/Frame buffer?  Define Pixel.  Define bitmap  What do you mean by retracing? Define horizontal as well as vertical retracing 24.
  • 25.
    04/17/2025 References  D. Hearn,P. Baker, "Computer Graphics - C Version", 2nd Edition, Pearson Education, 1997  Heam Donald, Pauline Baker M: "Computer Graphics", PHI 2nd Edn. 1995.  Harrington S: "Computer Graphics - A Programming Approach", 2nd Edn. Mc GrawHill.  Shalini Govil-Pai, Principles of Computer Graphics, Springer, 2004  Coursera - https://www.coursera.org/learn/fundamentals-of- graphic-design  https://www.youtube.com/watch? v=fwzYuhduME4&list=PLE4D97E3B8DB8A590  NPTEL - https://nptel.ac.in/courses/106/106/106106090/  https://www.coursera.org/learn/research-methods  https://www.coursera.org/browse/physical-science-and- engineering/research-methods 25.