This document provides code for developing game UI controls in C# and XNA. It discusses creating a checkbox control as the first example. Key points:
1. Groundwork is laid with base classes for controls and definitions of assets.
2. A checkbox control class is created that extends the base control class.
3. The checkbox control handles updating the checked state when clicked and drawing the checked/unchecked sprites.
4. Additional logic is included to optionally draw text based on the control's text and orientation properties.