Seeing the big UX picture 
(a broader view, not a bigger screen) 
Eric Reiss 
@elreiss 
Conversion Meetup 
November 6, 2014 
Bratislava, Slovakia
My goals, your take-aways 
I hope to dispell some myths: 
 UX is only something that happens on a screen 
 UX was invented in the ‘80s 
 UX can be accomplished by a team of one 
I also want to: 
 Give you an actionable definition of UX 
 Provide tips that can help promote our 
talents to the business community
(Eric, do your research. Ask questions.)
A story…
The Promise 
“User experience will make you rich.”
Another question for you: 
“Have we delivered on our promise?”
Excuses on both sides....
The current business mentality
Survival is more important than success
“This is not the time to take risks”
“There is safety in charismatic leaders”
The current UX environment
Which tool would you NOT want to have if you were building a house?
Pick me! Pick me!
1995 1998 2000 2014 
Webmaster Webmaster 
Visual designer 
Copywriter 
Developer 
Visual designer 
Information architect 
Copywriter 
Front-end engineer 
Full-stack developer 
Visual designer 
UI designer 
Interaction designer 
Content strategist 
Information architect 
Content providers 
SEO consultant 
Social media guru 
Product manager 
Project manager 
Token baby boomer
User Experience 
IA SD CS IxD GD PM DEV KM SEO SM MKT IT
What does this mean for us as 
UX professionals? 
No single person can truly be a 
“UX Designer” 
No single discipline can truly 
take ownership of UX
Responsive design doesn’t just happen on a screen
Same tools. Same goals. 
Different environments. 
(Eric, remember to talk about 
hammers and water to wine)
Can we define UX in simple, 
understandable terms? 
Can we embrace all 
these disciplines without 
taking ownership?
Eric’s 1st Law of UX: 
If a solution does not solve your 
user’s problems, it will not 
solve your company’s either.
So, let’s start by looking at a “user”
us·er 
noun 
1: a person who makes use of a thing; 
someone who uses or employs something 
2: a person who uses something or 
someone selfishly or unethically 
3: a person who takes drugs
When would you use... (simultaneously) 
 An ergonomic seat designed for one person 
 Optical lenses invented by Benjamin Franklin 
 Alcoholic mixture invented by Dr. Iain Marshall 
 Incandescent device invented by Thomas Edison 
 Fabric made on a loom invented by JM Jacquard 
 Rouge Royale (marble) 
 Baskerville Light (typography) 
 Domesticated mammal 
(This is often how our clients look at their content)
When would you use... (in simpler terms) 
 Armchair 
 Bifocal eyeglasses 
 Manhattan Cocktail 
 Lightbulb 
 Wool jumper 
 Tabletop 
 Book 
 Cat 
(This is an easier way to look at content)
Eyeglasses 
Wool pullover 
Lightbulb 
Marble tabletop 
Armchair 
Book 
Gus the Cat 
Manhattan Cocktail
Sensory assistance 
Warmth/comfort 
Sensory assistance 
Convenience/aethetics 
Convenience/comfort 
Education/information 
Companionship 
Chemical stimuli
The experience of a touchpoint 
is always situational
What do your users need? 
What are the scenarios? 
How many touchpoints are touched?
How can anyone truly be a “UX Designer” 
without controlling all the touchpoints? 
UX design certainly exists... 
...but are there truly UX designers?
Perhaps we need 
a more useful definition of UX!
ex·per·i·ence 
noun 
1: having been affected by or learned 
through observation or participation 
2: the length of such participation
Eric’s 2nd Law of UX: 
User experience is the sum of 
a series of interactions between 
people, devices, and events.
Eric’s 3rd Law of UX: 
UX design represents the conscious 
act of : 
• coordinating interactions 
we can control 
• acknowledging interactions 
we cannot control 
• reducing negative interactions
Three types of interaction 
 Active (things we control) 
 Passive (things we don’t control) 
 Secondary (things that have indirect influence)
Active interaction
Active interaction
Active interaction
Passive interaction (partly)
Passive interaction
Secondary interaction
Secondary interaction
UX involves all three interaction types 
 Coordinating interactions that we can control 
 Acknowledging interactions beyond our control 
 Reducing negative interactions
Coordinating interactions
Coordinating interactions
Coordinating interactions
Reducing negative interactions
Reducing negative interactions
Reducing negative interactions
Reducing negative interactions
Can influence 
Cannot influence 
Business 
critical 
Screw 
it
Three more stories...
Small changes can make big differences
Ordinary people can change the world
Firmitas, utilitas, venustas
About creativity
So, where does that leave us? 
How do we get business to 
understand the value we can provide? 
Five things to consider if you 
want to succeed in UX
Don’t speak geek 
Don’t speak geek!
Don’t attack other disciplines 
Don’t attack other disciplines!
Solve problems, don’t create them 
Solve problems. Don’t create them.
Think beyond your own self-interest 
Think beyond your own self-interest.
Think beyond the damned screen!
Ďakujem!
Eric Reiss can (usually) be found at: 
The FatDUX Group ApS 
Strandøre 15 
2100 Copenhagen 
Denmark 
Office: (+45) 39 29 67 77 
Mobil: (+45) 20 12 88 44 
Twitter: @elreiss 
info@fatdux.com 
www.fatdux.com

A bigger view of UX doesn't need a bigger screen