Orb Explosion Game VFX | Samuel Beauquin
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Orb Explosion Game VFX, Samuel Beauquin

Some star / orb explosion vfx I recently worked on using Shuriken particles, Amplify Shader Editor and ShaderGraph in Unity 2020.3 (URP). This is spontaneous inspiration although there might be some seismic charge influence from Star Wars. It has no specific purpose, I did this to work on basic features like dissolve effect, shockwave and distortion, however the most challenging part was timing the animation. Appart from that, I experimented a bit more with custom vertex streams, to make...
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