Hi guys, this is my last personal project that I have been working in the last 2 months in my spare time. In this project I try to do a well-know character. I have pushed myself to get a result as close as I could to the reference. For do this character, I didn’t use any special pipeline, only basic stuff. I have blocked the forms in Zbrush, topology Zbrush and Max, Zbrush and photoshop for texture and renders Vray-Max. I couldn’t have achieved this result without inspiration, guide and...