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Abstract

As a result of the COVID-19 pandemic, learners of all ages have been forced out of the classroom and into the virtual realm of education over the past few years. This is when educational technology, or “edtech,” entered the public consciousness. One of its primary advantages is that it makes education more accessible to students, which in turn helps them learn experientially. The following are three technologies that are influencing how we learn.

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Kurni, M., Mohammed, M.S., Srinivasa, K.G. (2023). AR, VR, and AI for Education. In: A Beginner's Guide to Introduce Artificial Intelligence in Teaching and Learning. Springer, Cham. https://doi.org/10.1007/978-3-031-32653-0_7

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  • DOI: https://doi.org/10.1007/978-3-031-32653-0_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-32652-3

  • Online ISBN: 978-3-031-32653-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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