Unclear what is the FPS is fore animationSpeed in AnimatedSprite #11354
shirecoding
started this conversation in
General
Replies: 1 comment 1 reply
-
Looking at the source code and running some experiments to verify, it means this:
These update rates ignore the screen's refresh rate as long as the screen refresh rate is higher. So, for example:
|
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
In the documentation it states that
The speed that the AnimatedSprite will play at. Higher is faster, lower is slower.
However this is not very useful as we have different sprite sheets which may need to play at different frames per second.
The normalized value is not very useful as it doesnt say what is it normalised by?
Given that a spritesheet should be played at 30fps, how do determine the value for
animationSpeed
though?Thanks
Beta Was this translation helpful? Give feedback.
All reactions