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(for reference we just load them manually rn, but would be neato to have them in the bundle ¯\_(ツ)_/¯) const fntFile = Globals.PREFER_LOW_RESOLUTION
? BitmapFonts.stream_luckiestGuyColored_05x
: BitmapFonts.stream_luckiestGuyColored_1x;
if (!Assets.get(fntFile))
{
await Assets.load(fntFile);
} |
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Hi there, I've generated some 0.5x resolution BitmapFonts (.fnt + textures) for mobile:
manifest.json
I expected the resolver to honor
texturePreference.resolution
(like plain spritesheets), but at runtime it just loads the first source.Will we need a custom loader/resolver to get these out of the manifest?
Related:
resolution
of asset in v8? #10108Beta Was this translation helpful? Give feedback.
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