Abstract
This paper discusses a 4th generation graphics computing and display system. It defines the following as components of 4th generation graphics architecture: a combination of pipelined parallel coprocessors, custom VLSIs for vector drawing, bit slice and mathematics chips for geometry processing, a 32-bit VMEbus structure, and a new display list data structure. The paper shows how these components and modular architecture add high performance-to-cost effectiveness of raster-scan graphics display systems.
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