↑ this is not a video — it's the game's renderer running live on a WebGL2 terminal grid. Click it to boot the real game, entirely in your browser.
works with bunx or npx · needs a 270×70 truecolor terminal · or just play hosted
STRAIGHT FROM THE ENGINE
Captured from the browser build — the same opentui renderable tree the terminal draws, painted cell-for-cell by the web engine.




CORE SYSTEMS
▶REAL-TIME COMBAT
Half-block pixel rendering at a rock-steady tick — real games, drawn in cells.
▶TIMED RUNS
30, 60, or 120 second dungeons. Grab the keys, find the exit, beat the clock.
▶PROCEDURAL DUNGEONS
Every layout is generated fresh and verified beatable before you spawn.
▶COMPETITIVE LADDERS
Hourly, daily, weekly and monthly leaderboards. Server-verified runs.
▶REPLAYS
Every run records a replay you can share and scrub through.
▶TWO CLASSES
Wizard slings spells, Fighter swings steel. Both die in the dark equally well.
HOW TO PLAY
- 1 · LAUNCH
bunx shellquestin any modern terminal — or click the splash above and play right here. - 2 · ROLL A HERO
Wizard or Fighter. Name them something you won't mind seeing on a leaderboard.
- 3 · CONTROLSWASD / Arrows moveSpace attackShift runTab swap weapon
- 4 · BEAT THE CLOCK
Collect every key, reach the exit before the timer dies, and climb the ladder.
Thirty seconds is all a run takes. Your build isn't done compiling anyway.