Mac

Indie game dev

posting things from the 160+ rss feeds I follow. You should see me post links in two chunks for when im reading stuff, once in the morning and once in the evening ET. If you want some of my sources for certain communities feel free to dm

Pfp is Lucie from battlerite

  • 2.16K Posts
  • 132 Comments
Joined 2 years ago
cake
Cake day: August 4th, 2023

help-circle





















  • Keywords in what I said being “everyone on reddit knows what reddit is”. Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)


  • MacOPtoGame Development•Stop describing your game using other games
    link
    fedilink
    arrow-up
    7
    arrow-down
    4
    ·
    1 year ago

    The issue comes up when people youre talking to dont know what youre using as a comparison

    Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there













  • MactoGame Development•Managing enemy spawn large world
    link
    fedilink
    arrow-up
    3
    ·
    2 years ago

    I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

    If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

    In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

    Can give more specific things if I know the genre

    Also downvote is likely someone from the all feed



  • MactoProgrammer Humor•MySQL moment
    link
    fedilink
    arrow-up
    23
    ·
    2 years ago

    Tried looking. According to one of the users who posted it its by 0x00 whos the person who made floor 796. All things I can find relating to them are floor 796 related though and can’t find where this was originally posted

    Heres floor 796 though if anyones interested https://floor796.com