CUDA gamification experiment
This demo was inspired by Escapist article “I hate magic” by Robert Rath ( http://www.escapistmagazine.com/artic… ) and “continuous game of life” (http://arxiv.org/abs/1111.1567 ) by Stephan Rafler
This is attempt to show how GPGPU could be used to model magic as different physics.
The demo run at 70 fps at laptop with GF GTX 670M. With some tradeoffs it can be made run much faster
require CUDA GPGPU with at least 2.0 Cuda compute capability (practically all modern cards, GF GTX 550 or better)
Source code:
https://github.com/s271/cuMagic/
Samsung SARI 1.5 Augmented Reality SDK is out in the wild
Something I did for Samsung (kernel of tracker). Biggest improvement in SARI 1.5 is the sensors fusion, which allow for a lot more robust tracking.
Here is example of run-time localization and mapping with SARI 1.5:
This is the AR EdiBear game (free in Samsung apps store)
The Register article mention AR Tower Defense
The Register article on Augmented Reality make a mention of AR Tower Defense.
PS. In relation to this article, if smartphone need better display for AR – what mobile AR device need first
Five Centuries of Board Games
Great post by bibliodyssey about board games from 16 to 20 centuries.
