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Thoughts (and prayers appreciated) @Wunkolo @gpucode @fleroviux @skylersaleh |
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This seems like the logical thing to do now that we have access to all PICA IO in the shader. LGTM! |
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re: Discord Will switch to reading in the fragment shade instead to avoid going over input/output attribute caps |
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Moves TEV state parsing to vertex shader to avoid 5 uniform uplodads per draw call + some memory moves