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199 lines (165 loc) · 7.71 KB
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#ifndef SRC_DEBUG_UTILS_H_
#define SRC_DEBUG_UTILS_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "async_wrap.h"
#include "util.h"
#include <algorithm>
#include <sstream>
#include <string>
// Use FORCE_INLINE on functions that have a debug-category-enabled check first
// and then ideally only a single function call following it, to maintain
// performance for the common case (no debugging used).
#ifdef __GNUC__
#define FORCE_INLINE __attribute__((always_inline))
#define COLD_NOINLINE __attribute__((cold, noinline))
#else
#define FORCE_INLINE
#define COLD_NOINLINE
#endif
namespace node {
class Environment;
template <typename T>
inline std::string ToString(const T& value);
template <typename T>
inline auto ToStringOrStringView(const T& value);
// C++-style variant of sprintf()/fprintf() that:
// - Returns an std::string
// - Handles \0 bytes correctly
// - Supports %p and %s. %d, %i and %u are aliases for %s.
// - Accepts any class that has a ToString() method for stringification.
template <typename... Args>
inline std::string SPrintF(std::string_view format, Args&&... args);
template <typename... Args>
inline void FPrintF(FILE* file, std::string_view format, Args&&... args);
void NODE_EXTERN_PRIVATE FWrite(FILE* file, const std::string& str);
// Listing the AsyncWrap provider types first enables us to cast directly
// from a provider type to a debug category.
#define DEBUG_CATEGORY_NAMES(V) \
NODE_ASYNC_PROVIDER_TYPES(V) \
V(BOOTSTRAP) \
V(CRYPTO) \
V(COMPILE_CACHE) \
V(CONTEXTIFY) \
V(DIAGNOSTICS) \
V(HUGEPAGES) \
V(INSPECTOR_SERVER) \
V(INSPECTOR_CLIENT) \
V(INSPECTOR_PROFILER) \
V(CODE_CACHE) \
V(NGTCP2) \
V(NGHTTP3) \
V(SEA) \
V(WASI) \
V(MODULE) \
V(MKSNAPSHOT) \
V(SNAPSHOT_SERDES) \
V(PERMISSION_MODEL) \
V(PLATFORM_MINIMAL) \
V(PLATFORM_VERBOSE) \
V(QUIC)
enum class DebugCategory : unsigned int {
#define V(name) name,
DEBUG_CATEGORY_NAMES(V)
#undef V
};
#define V(name) +1
constexpr unsigned int kDebugCategoryCount = DEBUG_CATEGORY_NAMES(V);
#undef V
class NODE_EXTERN_PRIVATE EnabledDebugList {
public:
bool FORCE_INLINE enabled(DebugCategory category) const {
DCHECK_LT(static_cast<unsigned int>(category), kDebugCategoryCount);
return enabled_[static_cast<unsigned int>(category)];
}
// Uses NODE_DEBUG_NATIVE to initialize the categories. env->env_vars()
// is parsed if it is not a nullptr, otherwise the system environment
// variables are parsed.
void Parse(Environment* env);
private:
// Enable all categories matching cats.
void Parse(const std::string& cats);
void set_enabled(DebugCategory category) {
DCHECK_LT(static_cast<unsigned int>(category), kDebugCategoryCount);
enabled_[static_cast<int>(category)] = true;
}
bool enabled_[kDebugCategoryCount] = {false};
};
template <typename... Args>
inline void FORCE_INLINE Debug(EnabledDebugList* list,
DebugCategory cat,
const char* format,
Args&&... args);
inline void FORCE_INLINE Debug(EnabledDebugList* list,
DebugCategory cat,
const char* message);
template <typename... Args>
inline void FORCE_INLINE
Debug(Environment* env, DebugCategory cat, const char* format, Args&&... args);
inline void FORCE_INLINE Debug(Environment* env,
DebugCategory cat,
const char* message);
template <typename... Args>
inline void Debug(Environment* env,
DebugCategory cat,
const std::string& format,
Args&&... args);
// Used internally by the 'real' Debug(AsyncWrap*, ...) functions below, so that