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unitycoder
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NetickForUnity
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Commits on Dec 16, 2025
Feat: add `ServerFull` to `ConnectionFailedReason` enum and implement support for it in LiteNetLib transport
karrarrahim
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b92ef39
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Commits on Dec 13, 2025
Fix: check if Netick is running before starting a server in headless/batch mode in `GameStarter.cs`
karrarrahim
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760ee4a
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Commits on Dec 10, 2025
Fix: revert lag compensation to use Unity math data structures due to performance impact (`Netick.Pro.dll` is deleted now)
karrarrahim
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a446e07
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Commits on Nov 26, 2025
Feat: improve replay compression with advanced encoding (enabled by default)
karrarrahim
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f363791
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Commits on Nov 25, 2025
Fix: replace non-ASCII characters in `ReplayTimeline.cs` to prevent encoding issues
karrarrahim
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b9ce19c
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Commits on Oct 20, 2025
Add: Full Game Replay system
karrarrahim
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1512fb7
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Commits on Jun 27, 2025
Read the description for detailed changes.
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Commits on Mar 12, 2025
Updated `AddressableSceneOperation` to fit the previous change.
karrarrahim
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a22ca6c
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Commits on Mar 11, 2025
Added support for custom scene handling, in addition to an addressable scene handler.
karrarrahim
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1254734
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Commits on Feb 28, 2025
Made a small change to `PlayerSpawner` in how the spawn position is calculated.
karrarrahim
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63cca32
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Moved `PlayerSpawner` to `Netick.Samples` namespace.
karrarrahim
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bd4da8e
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Commits on Feb 27, 2025
Added `PlayerSpawner`, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.
karrarrahim
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7a4dc14
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Commits on Sep 10, 2024
Removed the `Assemblies` section in Netick Settings. Now other assemblies are automatically detected.
karrarrahim
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955901b
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Commits on Sep 2, 2024
Fixed a rare issue that causes an `OnChanged` method not to be invoked when a misprediction occurs (on another variable) that causes the variable to change but no `OnChanged` callback is ever invok…
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438ae16
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Commits on Aug 24, 2024
Changed the variables used for icon offsets in `NetworkInfo` to have meaningful names.
karrarrahim
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5a89e34
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Added packet loss stats to `NetworkInfo` and made several other improvements.
karrarrahim
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f974d5e
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Commits on Jun 24, 2024
Fixed an issue with Lag Comp where an exception would be thrown when several HitShape Containers are positioned in the same place.
karrarrahim
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680a9a1
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Commits on Mar 26, 2024
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