MCP server for structured NPC dialogue generation. One tool call, instant game-ready dialogue.
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Updated
Apr 3, 2026 - TypeScript
MCP server for structured NPC dialogue generation. One tool call, instant game-ready dialogue.
Offline local LLM, STT, TTS, character memory, routing, and constrained tool calls for Unreal Engine 5
AI-powered NPC chatting system set in a university campus. NPCs remember you, feel emotions, and evolve relationships that is built with Streamlit, Groq (Llama 3.1), and SQLite.
Turn-based RPG built in Unity featuring procedural environments, custom developer tools, and experimental local AI-driven character dialogue.
Procedural Game Engine powered by IntentShield and LogicShield
One shared local/cloud backend for voiced, remembering NPCs in SPT 4.1.5: streaming STT, LLM dialogue, TTS with per-person voices, a world/people model and an event bus -- a BepInEx API any mod can build on.
A PocketMine-MP form library and plugin to manage and create custom forms
🏮 AI 小镇 · 民国建造游戏:说一句话就起楼,接 NPC 委托赚大洋,把荒地聚落建成传奇之城。团结引擎(Unity) 客户端 + Python AI 后端。#shenicest-fission
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