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tmothupr
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luminolGL
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Commits on Mar 30, 2016
random colors function
sayanel
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0a31683
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random colors function for fireflies
sayanel
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Fog based on height
aoblet
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Commits on Mar 28, 2016
modif on lights
sayanel
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d7537bb
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modif on lights
sayanel
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add sigma and blur sample count
Mehdi-Antoine
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Partially fix dirLight shadow frustrum
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Commits on Mar 27, 2016
add firefly intensity uniform
sayanel
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add models
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add models
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Merge branch 'firefly' of https://github.com/aoblet/luminolGL into develop
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Merge branch 'develop' of https://github.com/aoblet/luminolGL into develop
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Merge branch 'develop' of https://github.com/aoblet/luminolGL into develop
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Enum C-like to enum class
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Commits on Mar 23, 2016
Scene rendering optimization
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Spline, Interpolation templatized and clean enums.
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8929502
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Commits on Mar 22, 2016
Add camera spline draw & correct object picker bug
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Merge branch 'develop' of https://github.com/aoblet/luminolGL into test
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add fireflies behavior (tornado, random_displacement and rising)
sayanel
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1301ccd
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mesh now save .mtl
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Commits on Mar 21, 2016
Water pickable
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Render SSAO before water and split indirectional
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Commits on Mar 13, 2016
Mesh Transform Imgui
aoblet
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Scene: drop load scene.json with backup file
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Commits on Mar 12, 2016
Duplicate and supress scene mesh
aoblet
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Add move operator= (for std vector erase)
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Merge branch 'water' into develop
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Water Improve: fresnel refraction reflection - normal map - specular
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d1e292d
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Commits on Mar 11, 2016
correct object picker scale bug & adjust axis drawing
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Commits on Mar 10, 2016
Merge branch 'ambient_occlusion' of https://github.com/aoblet/luminolGL into develop
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Commits on Mar 9, 2016
implement ssao
Mehdi-Antoine
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adfdc72
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Commits on Mar 7, 2016
Merge branch 'skybox' into develop
aoblet
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Mesh genGrid: can construct grid without heighmap
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Fix Normals ModelView matrix
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ModelMeshInstanced: properly handle VAO and VBO in move constructor
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bbd4764
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