Main Web Site (Online Books)
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Updated
Jan 1, 2026 - HTML
Main Web Site (Online Books)
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A modern cross-platform low-level graphics library and rendering framework
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
NeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Ray tracing and hybrid rasterization of Gaussian particles
LuxCore source repository
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Simple Open-source Ray Tracer
c-ray is a small, simple path tracer written in C
Blender Integration for LuxCore
A modern cross-platform low-level graphics API
[UNMAINTAINED] Real-time path tracing on the web with three.js
Curated list of ray tracing resources
Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.
Differentiable optical lens simulator for end-to-end cameras.
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
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