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Resources.Designer.cs
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216 lines (191 loc) · 8.08 KB
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Analyzers {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Analyzers.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to '{0}' implements IView, but is not a class. Try making it a class and inherit MonoBehaviour..
/// </summary>
internal static string AnalyzeDesc_MV001 {
get {
return ResourceManager.GetString("AnalyzeDesc_MV001", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to '{0}' implements IView, but does not inherit MonoBehaviour..
/// </summary>
internal static string AnalyzeDesc_MV002 {
get {
return ResourceManager.GetString("AnalyzeDesc_MV002", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to '{0}' implements base IView. Use IView<T> instead..
/// </summary>
internal static string AnalyzeDesc_MV003 {
get {
return ResourceManager.GetString("AnalyzeDesc_MV003", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to '{0}' implements IView, but does not use [RequireComponent(typeof(ViewGameObject))] attribute..
/// </summary>
internal static string AnalyzeDesc_MV004 {
get {
return ResourceManager.GetString("AnalyzeDesc_MV004", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Convert to class..
/// </summary>
internal static string AnalyzeFix_MV001 {
get {
return ResourceManager.GetString("AnalyzeFix_MV001", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inherit MonoBehaviour..
/// </summary>
internal static string AnalyzeFix_MV002 {
get {
return ResourceManager.GetString("AnalyzeFix_MV002", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add [RequireComponent(typeof(ViewGameObject))] attribute..
/// </summary>
internal static string AnalyzeFix_MV004 {
get {
return ResourceManager.GetString("AnalyzeFix_MV004", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remove IView interface..
/// </summary>
internal static string AnalyzeTitle_MV001 {
get {
return ResourceManager.GetString("AnalyzeTitle_MV001", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inherit MonoBehaviour..
/// </summary>
internal static string AnalyzeTitle_MV002 {
get {
return ResourceManager.GetString("AnalyzeTitle_MV002", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use generic version of IView..
/// </summary>
internal static string AnalyzeTitle_MV003 {
get {
return ResourceManager.GetString("AnalyzeTitle_MV003", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add RequireComponent for ViewGameObject..
/// </summary>
internal static string AnalyzeTitle_MV004 {
get {
return ResourceManager.GetString("AnalyzeTitle_MV004", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to IView.
/// </summary>
internal static string IVew {
get {
return ResourceManager.GetString("IVew", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ModelView.
/// </summary>
internal static string IView_Namespace {
get {
return ResourceManager.GetString("IView Namespace", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MonoBehaviour.
/// </summary>
internal static string MonoBehaviour {
get {
return ResourceManager.GetString("MonoBehaviour", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to RequireComponent.
/// </summary>
internal static string RequireComponent {
get {
return ResourceManager.GetString("RequireComponent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to UnityEngine.
/// </summary>
internal static string UnityEngine_Namespace {
get {
return ResourceManager.GetString("UnityEngine Namespace", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ViewGameObject.
/// </summary>
internal static string ViewGameObject {
get {
return ResourceManager.GetString("ViewGameObject", resourceCulture);
}
}
}
}