The build.gradle in Project add
repositories {
...
jcenter()
mavenCentral()
...
}
allprojects {
repositories {
...
jcenter()
mavenCentral()
...
}
}
The build.gradle in Main Module add,select which function you need.But the core is must.
dependencies {
...
// Must have and must be the newest!!!!
implementation 'com.tengine.tenginekit:core:0.0.6'
// Function on Face
implementation 'com.tengine.tenginekit:face:0.0.3'
// Function on Hand
implementation 'com.tengine.tenginekit:hand:0.0.2'
// Function on Body
implementation 'com.tengine.tenginekit:body:0.0.3'
...
}Since jfrog will not be updated after May 1, 2021, we cannot continuously update the SDK library. At the same time, jfrog will stop providing services on February 1, 2022, and our SDK will not be able to provide normal services after the time point.
Android
- Min Sdk Version 19
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="android.permission.CAMERA"/>
Android code under the "sample/" folder.
In setRotation of TengineKit Api, there are two parameters ori and is_screen_rotate, which are the rotation angle and whether to follow the screen rotation. Whether the android:screenOrientation parameter in the Manifest follows the screen can be set. Not setting this parameter is to follow the screen rotation.
This part is to get data from Camera, as the SDK input.
We use the vertical screen as an angle of 0 degrees. Since the data collected by the Android camera always deviates by 90, it is necessary to set + (-90) when setting the ori parameter. The actual rotation angle of Android is to add a function through the sensor Calculate to get. For details, see the example in the Demo project.
When rendering, it is rendered at an angle of 0°, which is the normal output that people see under normal circumstances. The Android part has Canvas and Opengl rendering. Using Opengl rendering can make your apk better.
ImageHandle to do Zoom, rotate, crop, and change picture format