Software Engineer @ Unity, passionate about game development, engine development, performance optimization, and exploring diverse tech domains.
Sep 2022 — Present · Seoul (Hybrid)
- Unity Engine Development
- Contributed to core engine across multiple domains: Graphics, DOTS, and various official Unity packages
- Cross-team collaboration on engine-level features and bug fixes
- Unity Open World Tech Demo Development
- Open-world technology R&D & package development
- World Streaming, tooling & workflow
- Applied new Unity tech: DOTS, Netcode for Entities
- Framework design, CI/CD
- Professional Services
- Game-project optimization & consulting for partners
- Custom engine feature development tailored to partner needs
Jan 2021 — Sep 2022 · Pangyo
- MapleStory Worlds
- Lua script-engine integration & customization
- Script editor / intellisense development
- API development lead
Aug 2016 — Dec 2020
- Legends of Lunia — Program Lead
- Designed & built client & server architecture
- Implemented 4 dedicated servers: Match, Lobby, Social, Battle
- CAPSULEMON: FIGHT!
- Client & server feature development
- Game launch & live-service operations
- Kritika Online
- Client & server feature development
- Live-service operations
- 🎮 Game Engine Development — Building scalable, high-performance game systems
- 🌍 Open World Technology — World streaming, LOD systems, and large-scale rendering
- 🌐 Multiplayer Systems — Dedicated servers, netcode, and real-time synchronization
- 🎵 Audio & Music Tech — MIDI, audio processing, and interactive music systems
- ⚡ Performance Optimization — Profiling, memory management, and frame-time analysis
- 🤖 Computer Vision — Object tracking, pose estimation, and real-time video analysis
- 📊 Data-Oriented Design — ECS patterns and cache-friendly architectures
- 📍 Seoul, South Korea
- ✉️ [email protected]
- 🌐 Blog


