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Looks like enum FrameType is the same thing as "documented" Windows.Gaming.Input.Custom.GipMessageClass enum:
| Name | Value | Description |
|---|---|---|
| Command | 0 | A command message. |
| LowLatency | 1 | A low latency message. |
| StandardLatency | 2 | A standard latency message. |
Lines 40 to 49 in d335d60
| // Different frame types | |
| // Command: controller doesn't respond | |
| // Request: controller responds with data | |
| // Request (ACK): controller responds with ack + data | |
| enum FrameType | |
| { | |
| TYPE_COMMAND = 0x00, | |
| TYPE_ACK = 0x01, | |
| TYPE_REQUEST = 0x02, | |
| }; |
kakra
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