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1 | | -// Copyright (c) 2014- PPSSPP Project. |
2 | | - |
3 | | -// This program is free software: you can redistribute it and/or modify |
4 | | -// it under the terms of the GNU General Public License as published by |
5 | | -// the Free Software Foundation, version 2.0 or later versions. |
6 | | - |
7 | | -// This program is distributed in the hope that it will be useful, |
8 | | -// but WITHOUT ANY WARRANTY; without even the implied warranty of |
9 | | -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
10 | | -// GNU General Public License 2.0 for more details. |
11 | | - |
12 | | -// A copy of the GPL 2.0 should have been included with the program. |
13 | | -// If not, see http://www.gnu.org/licenses/ |
14 | | - |
15 | | -// Official git repository and contact information can be found at |
16 | | -// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. |
17 | | - |
18 | | -#pragma once |
19 | | - |
20 | | -#include "GPU/ge_constants.h" |
21 | | - |
22 | | -enum ShaderLanguage { |
23 | | - GLSL_140, |
24 | | - GLSL_300, |
25 | | - HLSL_DX9, |
26 | | -}; |
27 | | - |
| 1 | +// Copyright (c) 2014- PPSSPP Project. |
| 2 | + |
| 3 | +// This program is free software: you can redistribute it and/or modify |
| 4 | +// it under the terms of the GNU General Public License as published by |
| 5 | +// the Free Software Foundation, version 2.0 or later versions. |
| 6 | + |
| 7 | +// This program is distributed in the hope that it will be useful, |
| 8 | +// but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 9 | +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 10 | +// GNU General Public License 2.0 for more details. |
| 11 | + |
| 12 | +// A copy of the GPL 2.0 should have been included with the program. |
| 13 | +// If not, see http://www.gnu.org/licenses/ |
| 14 | + |
| 15 | +// Official git repository and contact information can be found at |
| 16 | +// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. |
| 17 | + |
| 18 | +#pragma once |
| 19 | + |
| 20 | +#include "GPU/ge_constants.h" |
| 21 | + |
| 22 | +enum ShaderLanguage { |
| 23 | + GLSL_140, |
| 24 | + GLSL_300, |
| 25 | + HLSL_DX9, |
| 26 | +}; |
| 27 | + |
28 | 28 | void GenerateDepalShader(char *buffer, GEBufferFormat pixelFormat, ShaderLanguage language); |
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