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NoDefaultScriptAccessAttribute.cs
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30 lines (28 loc) · 1.27 KB
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
using System;
namespace Microsoft.ClearScript
{
/// <summary>
/// Specifies that script code is to have no access to type members by default.
/// </summary>
/// <remarks>
/// This attribute is applicable to classes, enums, interfaces, structs, and assemblies. Use
/// <see cref="ScriptUsageAttribute"/>, <see cref="ScriptMemberAttribute"/>, or
/// <see cref="NoScriptAccessAttribute"/> to override it for individual type members. Note that
/// it has no effect on the method binding algorithm. If a script-based call is bound to a
/// method that is blocked by this attribute, it will be rejected even if an overload exists
/// that could receive the call.
/// </remarks>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Enum | AttributeTargets.Interface | AttributeTargets.Struct | AttributeTargets.Assembly)]
public sealed class NoDefaultScriptAccessAttribute : DefaultScriptUsageAttribute
{
/// <summary>
/// Initializes a new <see cref="NoDefaultScriptAccessAttribute"/> instance.
/// </summary>
public NoDefaultScriptAccessAttribute()
: base(ScriptAccess.None)
{
}
}
}