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FieldInterp.cpp
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77 lines (63 loc) · 2.88 KB
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//----------------------------------------------------------------------------//
/*
* Copyright (c) 2009 Sony Pictures Imageworks Inc
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution. Neither the name of Sony Pictures Imageworks nor the
* names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//----------------------------------------------------------------------------//
/*! \file FieldInterp.cpp
Contains implementations of interpolation-related functions.
*/
//----------------------------------------------------------------------------//
#include "FieldInterp.h"
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_OPEN
//----------------------------------------------------------------------------//
bool isPointInField(const FieldRes::Ptr f, const V3d &wsP)
{
V3d lsP;
f->mapping()->worldToLocal(wsP, lsP);
return (lsP.x > 0.0 && lsP.x <= 1.0 &&
lsP.y > 0.0 && lsP.y <= 1.0 &&
lsP.z > 0.0 && lsP.z <= 1.0);
}
//----------------------------------------------------------------------------//
bool isLegalVoxelCoord(const V3d &vsP, const Box3d &vsDataWindow)
{
return vsP.x > (vsDataWindow.min.x) &&
vsP.x < (vsDataWindow.max.x) &&
vsP.y > (vsDataWindow.min.y) &&
vsP.y < (vsDataWindow.max.y) &&
vsP.z > (vsDataWindow.min.z) &&
vsP.z < (vsDataWindow.max.z);
}
//----------------------------------------------------------------------------//
FIELD3D_NAMESPACE_SOURCE_CLOSE
//----------------------------------------------------------------------------//