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NPC Behavior and Presentation
Integrated custom NPC schedules with native behavior priorities so higher-priority actions can interrupt schedule activity, and restored dependable walking-speed fallbacks without overwriting configured sprint speeds (#211).
Restored custom dealer recruitment and native dialogue setup, reconciled custom-NPC relationships after spawn, and stabilized existing Contacts entries and mugshot generation across Mono and IL2CPP (#213).
Multiplayer Reliability
Extended the host acknowledgement window for custom-product manifests while preserving the existing client timeout, preventing valid IL2CPP joins from being rejected during world loading and pre-load registration (#212).
Compatibility and Validation
Preserved existing public and protected APIs, durable IDs, save data, and network payloads.
Validated the release with Mono and IL2CPP builds, 474 passing Mono contract tests, documentation coverage, and ApiCompat. The dealer/mugshot and custom-product join paths also retain their focused dual-runtime and in-game validation from the merged fixes.