Make change_priority API consistent#41
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garro95 merged 4 commits intogarro95:masterfrom Nov 10, 2022
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Owner
|
I would rather return a use priority_queue::PriorityQueue;
use std::mem::swap;
let mut pq = PriorityQueue::new();
pq.push("Apples", 5);
pq.push("Bananas", 8);
pq.push("Strawberries", 23);
let mut newp = Some(10);
pq.change_priority_by("Bananas", |p| {
swap(p, newp.as_mut().unwrap());
});
let oldp = newp;
assert_eq!(pq.get("Bananas"), Some((&"Bananas", &10)));
assert_eq!(oldp, Some(8)); |
Contributor
Author
|
Make sense to me. I will update the PR :-) Either |
Owner
|
Would you also be so kind to update the |
Owner
|
Thanks for your contribution |
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Currently for either
PriorityQueueorDoublePriorityQueue, the return value forchange_priorityandchange_priority_byfunctions are different.In some cases where a customized (and complicated) struct P is used,
change_priority_byis usually preferred which provides flexibility to update the underlying structure. However, due to nothing is returned, the caller has no idea whether the update is successful or not. There are few optionschange_priority_byreturn anOptiontype (same aschange_priorityget_priorityfirst. Based on result and then callchange_priority_bypush2 and 3 are obviously not ideal, as Option2 caused IndexMap lookup twice; Option3 may cause a clone
This PR submits code change for Option1